some quality responses there. thanks.
also i did not realize they had doubled the brick output from mixture.
and TBH i just collected 1200 ash in about 40 mins. time to do some mud squelching next.
and there is the problem. in order to generate power i need a diamond block. as i have invested all 64 points into crafting and power, i feel i dont have enough protection to go diamond hunting. also not even sure what the easiest Diamond planets are ?
no , just speculation due to the number of diamonds and other precious stones in all these builds, if they are as rare as they are supposed to be nobody could collect that amount in such short time. of course i am thinking in terms of game mechanics now, it was probably different a couple of years ago.
you only need 3 into volatile protection to survive on Serpensarindi⦠though i have a feeling that you are more referring to surviving the creatures⦠which, i would just say make a mad dash for it⦠yes you will likely die at some point, but once you have a death penalty (you could just wait till you get one from natural causes) there is really no penalty for subsequent deaths⦠so perfect time to explore the planet and find good locations to go mining / fill out your Atlas if you donāt want to buy a pre-explored one
From there you can setup a mini camp(s) underground that you can warp to without subjecting yourself to the wildlife and mine to your hearts content ^^
Yeah. Mastered. Last I checked, we slap a portal down and shove some Oortstone in it and whammo, itās open for as long as we keep it fueled. Seems pretty mastered to me. Much to the shagrin of people who are just starting the game, looking at the Portal Seekers hubs that detract from their natural advancement through the content.
On top of that, the ājunk-yard-scrapā machines that we create seem to have enough power to make cloth, sack cloth, and even the ability to refine it into a new material all together ā cotton. So, I would say that if we can transmute the very elements and fuse two metals in a machine using āsparkā, we could make pants. And bricks. And whatever else we choose.
Oh, did I mention that eventually we are going to harness the power of Dark Matter? Seems like we have a handle on all that sci-fi mumbo jumbo.
If you are specced for power and crafting, I would reccommend you grab an axe and hammer, go farm Fibrous Leaves from Desert Swords and Opals from Boulders on a T1 or T2 planet, then look for request baskets in shops and sell, etc. Then buy some coils, maybe?
What is higher material in game than gems?
I donāt know any. That means at that moment gems are end game.
Your argument is as invalid from that very simple reason.
Its like telling that āWoW/ESO/Lineage2/{insert any other mmo} current endgame content is too hard cause there will be end game content in next expansion which will make this one usless! So this is not end game content and give it to us easier!11!ā
Sorry, but there is nothing more to it than that.
On the other hand I do agree that if there will be following end game content than (and only then) we could have current end game content made easier to achieve.
Welp, that was an old comment to bring back up, but let me correct you.
When WoW Releases, itās āCompleteā. It has all the content right then and there. The Expansions, as the name implies, EXPAND the game, and make it bigger. And sadly, a byproduct of increasing the level cap, means the end game gear is always more powerful than the expansion before it.
But from what I understand of Boundless, it is NOT complete. That itās only released the low tier, Worlds 1, 2, and 3. And Mid Tier, 4, 5, and 6. End game content is NOT actually in the game yet, Worlds 7, 8, and 9.
This is the biggest difference. WoW and other MMOs release with the full content, then add even more content later to keep the game fresh and exciting to play to keep their players.
But Boundless hasnāt even fully released yet. It says āReleaseā, but it isnāt even got all the base content out yet. Instead it tricks people into thinking that IS release is the full game, upping the grind and difficulty to make Mid Tier the Temperary End Game content, when it isnāt the actual true end game content.
It would be as if, the base WoW game levels up to 100, but when they release the game, you could only go to lvl 60 and had access only up to lvl 60 content. Sure, there are some lvl 60 dungeons to keep people tied over, and they make the progression very hard to treat it like lvl 60 is the end game stuff. But itās actually NOT the end game, cause there is a third of the game still missing.
calling a game ācompleteā does not work for service games.
wow was seen as ācompleteā because games as a service was no talking point those days.
see paradox global strat games as example, they are never ācompleteā. the only difference is that you dont know what there is comming, in boundless you just know what we can expect in the near to middle future.
another example: nobody would say league of legends is ācompleteā
if they would stop pushing out content for lol or dota2, ppl would stop playing it.
Piraten, there are no āService Gamesā. Thatās just a made up word. It doesnāt mean anything other than āThis game will be patched/updated/expanded with Content later.ā
We have other words for that āEarly Accessā, and āBetaā. Or more accurately if itās a complete released game, unfinished game.
āService Gamesā is a term created by companies and game devs to explain away why they released their games broken, buggy, and unfinished, and have to patch up and add in the rest of the game afterwords.
But even then! Most of the āService Gamesā as you call them, when they release, are either IN open Beta still, releasing when they are mostly content complete at the core, like Minecraft did when it release when it added in āthe endā of the game. Or if itās created by a big company, such as an MMO skipping open beta and right to release, like SWTOR and WoW, they have the full game already completed and released.
They already have Low, Mid, and End game content right from the start. The issue they run into, is that there isnāt much content to keep people entertained. 1-2 raid dungeons, and thatās it. No more leveling, no more new skills, no more crafting at skill cap, and so on, because people hit it so fast.
This game? Boundless? It only has Low and Mid. It doesnāt even have the High Tier content released yet.
But the game is āReleasedā, itās complete, itās got all the core content and now will be building on that. But it doesnāt, they are adding in End Game High Tier content later.
Brick mixture is perfectly balanced now. They absolutely aced this recipe, as opposed to lanterns, for instance.
Adding to a recipe with one hand, while upping the output with the other, makes it a well balanced change. Makes me wonder why they didnt change lanterns in aproximately the same way, though.