C++ Build Bugs & Issues

ulrimate atm is not real a ultimate ^^

I hope I can later watch more far in the distance as at the moment. At the moment is the range of vision still relatively limited. and the lod on ultimate is to near, after a few blocks nearly the most details get lost.

yes the (new) green foliage looks bad. the last version of the leaves looks much better. I want the the first version of the foliage back like @Heurazio it says, but as a seperated block instead as foliage. The new orange and yellow foliage looks real cool, but the green looks bad.

the old and first version like @Heurazio it means



this old version has 1 big advantage, the light was shining throw it, like in the real, so you can build pretty cool things, but it looks more like a colored glass :wink: but i think in the new foliage should the light shining throw.

the newest version on the c++


the green block inside looks not good and

its clipping in other blocks and the block size is nearly 2 because it needs on every side a half block more (i mean only the visible size, not the size of the block itself), please make the blocks smaller

the last version from the java/pre-alpha version (not the c++ XD)


you see no green(colored) box inside the foliage, or i did not see it because it had a higher density of the foliage.

@james is it possible to make the foliage like in the first version that the light shining throw it but with the the design from the java version and a bit smaller that it need only 1 block size ?

i want not set graphic lower because the foliage, or set the detail lower or disable the foliage like @Heurazio it means, i love to set all on max i love to see nice details and i love a vision with a far range.

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