Noooooooo! How will I taunt Spitters and survive?!
Yeah I noticed that as well - havenāt managed to discover if itās a different recipe yet either.
Also raw/cooked meat still not edible as far as I can tell - unless you need to use a different action key to consume it.
Just discovered an issue with the slingbow/ammo loadingā¦ hereās how to reproduce it:-
With a full inventory, and a collectable item at your feet.
Select alternate ammo from your inventory and click the slingbow to load it.
Item on the ground is picked up and added to your inventory.
Any existing ammo that was in the slingbow prior to the change now disappears completely (not in your inventory and not dropped).
Thatās precisely what Iām looking at, and usually if I quit I have to force quit the game in order to exit.
What kind of framerates are you getting when this occurs?
We canāt reproduce this. What did you mean by alternate ammo? Something other than normal arrows for the slingbow?
Yes, when loading the explosive arrow.
Usually the swapped ammo will go into your inventory, but as it swaps, if youāre standing on a dropped/mined block, the block goes into your inventory and the arrows just vanish
Having some fun with portals:
Was this related to your portal bugs, @CloudKA ? Haha! I took a screenshot because you were just floating in the air for a while.
.Not at that point. Just hanging out afk.
Well I had pretty steady 12-16 fps, if I donāt remember incorrectly there were pretty heavy meshing going on also(I were playing with graphics maxed), but like I said this was on java script build not the c++(if that matters).
Not sure what is causing the issue, but when I try to launch the C++ version, it will stop responding and crash Steam. Switching back to java version it launches fine. Tried reinstalling and had no effect.
While looking for said file, I tried launching it through the .exe in the game folder and it started up fine, had a slight issue and had to verify the files through steam to get the boundless.exe back. Though for future reference Iām assuming the logs in question is the boundlessloader_log.txt?
Thanks, that clarifies the issue. It seems that this only affects explosive arrows and not the normal arrows by the looks of it. Itās been logged as a bug.
Could you check if it happens on the C++ version as well if possible?
I just ran for 5 minutes while looking around in attempt to reproduce it on the c++ but failed to do so, I were playing with everything maxed but I had quite steady fps of 59 and only a couple times did the meshing spike(numbers turned red).
I cannot seem to use a controller in the system menus. Did the binding for select change?
āF10ā key make quick quit from game. I have no idea, why.
In the full screen mode the controls panel in options not displaying:
Is this only occurring when Full Screen mode is on, or does it also happen when Full Screen mode is off?