Fluids: We’re looking to include fluid placement in the coming farming update. Everyone needs some lava irrigation!
Redstone: As already discussed, the issue with implementing a logic system in Boundless would be finding a solution that is scalable against the number of players and logic gates on a world. Everyone has seen videos of Minecraft running slowly due to complex redstone systems. This wouldn’t be viable with Boundless where everyone is sharing the same worlds. I’m very happy to explore ideas but they need to make sense with the configuration of the simulation in Boundless.