When the characters reach to level 50, i believe most people choose to focus one certain area to achieve the best result. (only discuss level 50 here)
Usually Master Combat skill / Source gather skill / Craft skill + Forge skill (Food or Gears)
If one player spend tons of money (lets say 20000$) .
The best move will be purchase the “skill reset” .
Why ? Because before level 100 for players who don’t spend money they can only choose 1- 2 area to focus
(Because of the new skill system)
If player have infinity “skill reset” what can they do ? (at level 50)
First i can build a character to hunter the materials for weapon / food craft
After i travel to the safe location (underground),
i can skill reset to Miner to gather the source with the best skill set up (Master hammer / bomb / AXE)
When I have all the source i need this time i can “skill reset” again to take all the crafting skills to craft the thing i need.
For people who don’t have infinity skill reset ( player don’t spend money)
They can switch the skill set at level 100 (200 total skill points)
They can switch between Hunter -> Miner or Miner -> Crafter (2 choice switch)
Until they reach level 150, they can have 3 play style switch.
For player who pay money at level 50 will have same or better function compare to player who don’t spend money at level 150.
This kind of “convenience” is way too much.
(For people who think this is not pay 2 win, you can call it pay 2 convenience)
And don’t forget most players in other game who willing to spend this amount of money also willing to spend a lot of time as well. (Because they love the game too)
My suggestion for this will be add the purchase limit / week (Cool down) to prevent this kind of method.
(Maybe 5 skill reset / week , or 5 skill cleanse point / week )
So people who pay the money can still buy the skill reset they need, i think reset 5 times is already a lot in a week. (before we only have 3)
Next lets talk about plots.
Not every players love the same content or every game content in Boundless
Some may love Build + Hunt , or Mine + hunt or Build + Connection or Build + solo.
There must be player who enjoy build for the most, because this game can build a really creative structure.
Is this plot purchase fair to them ?
They need to work so hard to earn the area to build.
People who pay the money for plots they don’t need to level up that hard, they can focus on what they enjoy most
(they may need some skills like chisel , or some refine block skills, or something like dex / power to increase the building speed)
My suggestion will be the same as the play style (skill reset) above.
Add the purchase limit / Level , so they can have slightly more plots instead of infinity plot purchasing opportunity.
For the last part is not about the cash shop,
Lets talk about the “skill set” feature
This new system is very unique compare to other games.
Usually you can find other game has similar system but different name. ( like rune page , skill book , …etc)
For most of time it allows player to transfer the total points instead of the remain points.
However, this game is not , so it will be very easy to cause the misunderstanding for new players.
(Also this is a cash shop item, so you need to deal it carefully)
My suggestion will be add the level 50 requirement for “skill set” purchase
Because there is no reason you need the skill set below level 50.
(I may just add it to the same page … Its the same as you set the bonus point to your second skill set)
So when new player reach level 50 and purchase the skill set, they will notice the bonus point, and be ready to work on second skill set.