Cash shop? wait what?

No, it would not. It would be like saying that a person could only play a limited number of hours per day, and not specify what those hours are. And yet even THAT isn’t accurate, because people are already limited to a finite number of hours in a day they could possibly play. That’s not the case with spending money. You can spend more than you own. If you’re going to liken this to other scenarios to help back up your point, at least try comparing to things that are like for like. If not, maybe you could “MIND YOUR OWN BUSINESS”.

More importantly, I have an opinion. Someone else had a different opinion. I asked them to help me understand their point of view. I find you jumping down my throat about it just as offensive as you seem to find any line in the sand on this point.

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Thanks for the thoughtful reply.

I’m not sure I entirely agree, but I definitely feel like I understand where you’re coming from more and you raised some things I hadn’t considered, which is great.

And ultimately, I also would have to concede to the point that in the future, any amount set now that seems reasonable may no longer be reasonable due to changes in what and how much is available through the Exchange.

I do still feel like there’s an achievable middle ground somewhere (whether that be giving a different public-facing name/reason, or something else), but now that I’ve got a well reasoned answer out of this thread I do feel like your reasons are as good as mine and I’m happy to just agree to disagree and move on. I certainly have no desire to continue any further with more the vocal champions of their cause.

Thanks.

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@T4LCOMX , trying to get the topic moved to here instead of the one we are watching for the update to go live.

What I mean by saying the train already left the station is that you won’t change cubits and plots before 1.0 to how you want them to be. Post maybe, but not pre. Because pre could be hours or a couple days at this point.

As long as they don’t charge TOO much, hearing Gleam Club is only $5 is encouragin’.

the game is underdeveloped for a 1.0 release that costs 40.00. while objectively speaking its come a long way, it hasnt come far enough to cost that much ESPECIALLY when youre going to implement micro transactions that will allow players to bypass a certain and imho core aspect of the game: earning plots.

we still dont have titans.
no npcs.
no quests outside of ‘objectives’.
no real story or lore.
still have very limited number of enemy types.

tbh, cubits need to be earnable in ways other than through leveling up, and they shouldnt be used to purchase plots unless youre buying them outside of a max player-level restricted cap. (i.e. level 50 player has 250 plot limit or something but can buy more once they reach the cap)

If youre gonna flat out let players buy plots with cubits, then cubits should have a chance to be found in game from breaking blocks or killing enemies or from reaching certain prestige goals within their individual beacons. its gonna suck when second week after launch the wallet warriors are building huge castles while the players whove been dedicated to the game since the start but arent looking to spend EVEN MORE MONEY on such an underdeveloped game are chipping away at ranks trying to earn enough cubits to build a half decent looking base of operations.

I have nothing against wallet warriors. Ive spent well over 1k on warframe. Thats not the point here. The point is completely bypassing work required to earn certain benefits within the game. It just seems quite unfair imho.

Xp and Resource boosters should be a thing. Plots for cubits before a cap? i dont think so.

another thing,

you should give everyone who is from early access a nice lump sum of cubits, then give players appropriate increases in cubits based on the tier of backer package they purchased. this should also include tier based customizations (such as character body paints) based on the tiers of support from early access.

Then, everyone who buys the game after early access should also get a nice chunk of cubits to start out with.

IMHO that should be (for the post release players) half the purchase price of getting the game worth of cubits (i.e. 20.00). Doing that would make the ‘buy plots for cash’ aspect a little less ugly since everyone would essentially be doing that upon purchase, it would be an added value incentive to buy the game, start players off with getting a taste of what cubits can do for you, and make it seem like you honestly want us to feel like we got what we paid for.

Im gonna stick around and play off and on and see how it all works out. But if cubits are too hard to come by and prices of cubit items arent reasonably affordable then i dont see this game getting the post release level of traction it had during the early access.

Cubits should be tradable too. Tradable premium currency is a huge acknowledgement to players who cant or dont want to spend money beyond the intital price to own the game.
It will also make for a more interesting live economy. Perhaps even allowing us to buy cubits in game with coin. That would allow players who are the most competitive in pricing and who provide items players actually want/need to really benefit from their work. As is… coin dont do much but get items you can already farm, and that you most likely have plenty of already if you are at the point where you have a store.

If not, then there need to be cosmetics and plots available for coin as well. Even if its a 10x or 20x coin to cubits ratio…

just my thoughts from someone that wants to see the game do well, but also wants the game to treat players fairly and NOT become a nexon-esque money grab campaign.

You do know that you earn cubits in the game from leveling up? And there is not a limit on how many cubits you can earn?

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i appreciate the thought, but its NEVER to late to make better decisions.

Unless there is some contract between the devs, ps4, and squeenix on how theyre going to work microtransactions, what theyre for, and the costs of items and the premiums currency… then yeah. its not too late.

Before this gets crazy, can we get this combined with one of the other threads anout this topic so the ideas on it are in one place?

Edit: @Stretchious is awesome.

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This doesn’t sound bad to me, this sounds fabulous. If people want to drop hundreds of [currency] supporting the game and build something big, more power to them. I like seeing built things in game and don’t care at all where they came from.

I do agree it feels a little rushed for 1.0 but this seems like a weird thing to get riled up about. I feel like a lot of people like seeing others’ creations so unless it’s intentional griefing it seems like a win-win to me.

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https://forum.playboundless.com/t/cash-shop-wait-what/

That’s the thread people been usin’. Should move the post there maybe.

Devs said they welcome the feedback, but to keep it in that thread I think, so we cna all talk about it there as much as we want! :stuck_out_tongue:

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yes and yes. but is there a player level limit? last i played it was 50 i think? unless im mistaken… but i was under the impression at one point there was a level cap per character. even then, it took me quite a long time to hit lvl 20. if youre only getting cubits as you level up until you hit cap then whatever gating that comes with then youre going to get cubits less frequently as you play.

Actually now you get cubits for ever level up and after level 50 you still “level” every 200,000xp. So a player that plays enough will always be getting cubits to spend on whatever is available in the exchange. I would agree the other topic might be best for this but wanted to try and answer your question.

Edit: I have about 9 million xp after about 1000 hours playing so I level every 22 hours of play

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In general I agree that game enters full release too early if you look at content. I personally thought we would have hunters and ground bashers before we move to 1.0 universe (as well as more decorative/furniture types of things, like poles already shown to us).

However, I would exclude them three from the list of what’s lacking (these features are not lacking, they are simply not part of this game concept):

No npcs, as its player content only game. Thus quests/contracts are made by players for players, and its players who create story of Boundless universe (based on very general lore - why is the ancient civilization story pretty vague? well, that allows us to be more creative and less restricted in what we do, build and how we organize ourselves).

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after reading through quite a bit of this, and the exchange explanation thread…

it seems that while we would need to build stuff for prestige as someone pointed out they can buy more plots to put prestige into. period.

while players may say ‘whats the point in this etc etc etc, its not like prestige is going to win you anything other than ego tickles’ i have to say that when the game gets clans/guilds/tribes or whatever… and then eventually end game-like enemies (such as titans and oortian ruins etc) are added into the game, the people with the most prestige will likely be running the largest and most successful guilds and will have all of that manpower backing up their excursions into titan/ruin/ high lvl planet territory.

it also seems that no one really knows what items are actually going to cost.

what are the prices of cosmetics?

also people have mentioned cubits… .
im lvl 21 or something but i have no cubits.

am i supposed to have some?? are they in the live build already??

You can level past 50, currently 200k exp will give you some cubits and 2 more skill points.

my post made no sense after the splicing of threads, so just deleted them lol.

I look forward to the stuff coming and have had my money’s worth before the game even went live. So the real life after 1.0 is just a bonus. And I trust that they will reach all their goals.

As for prices, I’ve only heard 4.99 for gleam club mentioned. No idea what the cubit to cash ratio is going to be. I’m slightly worried about that.

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Getting and spending cubits in the exchange is part of the tutorial. If you did even the very beginning of the tutorial you saw you got cubits and spent them the first time getting two additional plots in exchange for 60 cubits. If you have no cubits then you have been spending them. If you have more than one plot (from your campfire initially) then you have been spending your cubits you got for free.

Well, we will get more people to complain about cash shop in future if the player base increase.
Since this kind of cash shop idea is the 2nd worst compare to the mmorpg i know
(The worst one is VIP in my opinion)
Also this is my second game i do complain about the cash shop system.
(First one is Tree of savior)

I still can’t see any reason to host a cash shop to sell the function which affect the in game play.

The dev team have such great talent at their art work, they should focus on selling their art work.
( Skin / wearable / weapon skin recipe / char model)
A lot of game only sell their art work product and still make huge income.

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I almost quit Boundless this week. I was so angry initially. “I did not sign up for a micro-transaction game! This happens to games when they stop selling copies, at the end of their life cycle… before they die!”…I calmed down and took a rational look at it.

I have since thought about it and decided I can live with the Exchange cash shop in it’s current state. The ability to buy more plots with real money is absolutely an advantage in a sandbox building game, that has been established. But it is an advantage I can live with.

Some other things I could live with being able to purchase with real money:
-Cosmetic character model items
-XP boosts
-The ability to purchase a Guild or Tribe
-Pets
-Unique Mounts/Vehicles (as long as equal stat mounts and vehicles are available to earn)
-Gleam Club (Forever fueled beacons)
-Beacon cosmetics (on the beacon itself)
-Tax reduction
-Fireworks/emotes/dances

I’ll draw my line at these things that I would NOT be ok purchasing with real money:
-Coin
-Unique blocks (including colors, dyes, lights, effects)
-Planet access or Premium Planets
-Unique Tools (unless cosmetic only)
-Portals/Oortstone
-Skill/stat points
-Weapons/Tools/augments with better stats

-In detail, Coin, that’s an automatic eff you to the community.
-Unique blocks, If i have the ABILITY to build a big pokemon, i should be able to earn all the colors/blocks needed. Not; I need these blocks to finish my artwork… i have the skill and ability to farm them, i just cannot afford to pay for them, hence i cannot build that. In addition, things like only being able to buy red gleam, or flashing signs, or lighting… not ok. if its a building material, it should be able to be earned.
-Planet access, or premium planets… that would be another obvious eff you to the community
-Unique Tools, like a drill, or chainsaw with their own stats. Now if it just cosmetically turned all your axes into chainsaws, but they retained the same stats as the axes, that is whatever. Or turned your hammers into drills with same stats… that is a cosmetic.
-Portals/Oortstone Ya, this is a never Ever EVER. Keeping your portals alive is about the only thing that challenges players and large groups. Some ppl got too big for their britches and had to scale back portals. Also a dead portal showed who was and wasn’t active. Don’t do this… NEVER Ever ever
-Skill/Stat points… doesnt even need to be discussed…
-Weapons/Tools/Augments with increased stats. This would be like that Drill… but it actually is a drill that hits twice as fast as any hammer. Only way to get it is thru Cash

I like the game, and anything that comes from the top list or the like, I welcome it, and hope the devs make a lot of money from the game and those things.

Anything from the bottom list is where I’ll draw my line. If those things happen, then I’ll say farewell and still hope the devs make a lot of money, but i will be disappointed that they ruined a great game, and we’ll go our separate ways. It wont matter that much, I’m not a big member of the community. I build modestly. And noone would miss me. But if anything from that bottom list happens, I wont be the only one leaving

So what are some things you are ok with? and where do you draw your line?

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