I have been thinking about this. Just a few thoughts.
- They will use $$ to get plots, that gives them an advantage!
A) plots do not equal the ability to build. Gathering materials is still required which is time consuming. Any plots you can buy, you could earn just by playing. It accelerates you toward your personal goal, but as the game has no ‘end’ another will get the same number of plots just by playing.
B) People want to build with many plots, it benefits us all! It is a communal game. Cool builds being around attract players.
C) Without someone telling you that they bought plots…how would you know? In 3 months some of us will have hundreds of hours played. How would you know which builds were made with purchased plots? As the game keeps going purchased plots matters less and less.
D) most large builds require a group to complete. If some buy plots, others won’t. Which means builds will be a mix of bought and not. Any amount of bought plots can be outdone by working with more people. Since each person added to the project can add their plots. This will always outpace buying plots.
- A person can do a lot of skill changes, this gives them advantage!
A) how would I know if they did or didn’t do this? I can’t see played time, or current skills…unless someone told me I would never know.
B) communities working together will always outpace this option. Communities are free and encouraged. This option is inefficient using the games mechanics.
C) if one person wants to do this, they will add to the community via selling things or building things. Yay.
As the game progresses these points become less and less important, relavent and impactful. Even if a person gains a small “advantage” on something, it can be made up via playing the game. Also, it helps the community by adding to what is built / sold…so it benefits us all.
Lastly, there is no end. So if you have an “advantage”…who cares? It is for one point in time that doesn’t matter and passes. Now it is a new day and the “advantage” is gone. Since play times are irregular…people will was and wane in their collection of materials and building process.
If someone spends $1000 on the game monthly. They are still outplaced by 2-5 people working together. The game supports working together. But the output of the $1000 person is still helpful to us all <3
I have not seen anything that is a real advantage in the scheme of the game.
Just my thoughts.