Im just wondering if this is the feeling others get as well. With the recent changes to bombs the Centraforge will now be more important but as a new player my journey to Forging with a 10+hour a day play schedule looked something like this…
after a week of playing i was never interested in bomb mining and decided to go the hammer route so started speed grinding toward getting a centraforge.
10-12 days to get all the mats i needed to make the power required to get to a pwoered centraforge. (I was using silver hammers)
1 day to create an alt and skill it into forging.
3 days to farm MORE diamonds to make hammers
2 days hunting down all the mats that go into the forging process
That is a huge time sink that Im not sure how a human with a 9-5 job could manage and what i got out of it was VERY dissapointing.
Forging feels like a gamble one where you don’t always get the trait your working towards (even with the proper gums) and when you do it doesn’t level high enough to be worth anything.
So why do I feel like this is a big enough issue to start another negative post? (sorry devs, still love your game but i feel like this is a very signifigant balance issue)
Lets face it Boundless is probably the first “Minecraft clone” I have seen that stands on its own two legs and isnt just riding the fad wave. That being said I’m sure you can all see the comparison to Minecraft enchanting. Same concept. you put in a normal tool or weapon and a mat and you get out a buffed tool or weapon.
In Minecraft it was completely random and I for one being the perfectionist that I am threw out a good number of tools because the enchant was useless to me. This was ok on minecraft because it took 2 hours to get enough materials to make a batch of picks where i would be almost guarenteed to get 2 or 3 of what i was looking for so the throwaways felt like a necissary and non game breaking evil.
Why doesnt this concept work for boundless and the Centraforge?
2-4 hours to mine 80 of whatever gem your using
1 hour at least to farm the bark that goes into the leather for the hammer (lets face it this is a generous estimation)
2-4 hours to farm the Forging materials
5 hours to mass craft hammers 3-5 hours at least crafting Forging ingredients (most of this you can do all at the same time as it takes different machines)
You’ve got to be able to see where I am going with this and why this doesn’t seem like an ok system. This many hours of work just to end up with junk tools is insane even by my definition. I can only imagine how the casual players feel.
For this much time I feel like we should at least be guarenteed 1 trait we are aiming for but we aren’t.
To sum it up I really feel like something needs to give.
Gems more abundant? maybe
Forging mats not as grindy? maybe
Making Forging more targeted and less of a gamble? Yes please. I am willing to put in the work and the time but for the sake of your players please please dont make 10 hours of our time a 50/50 on getting a reward.