Central Spawn Location for Everyone & Community Event Center

tbh i think that may need to be rethinked has by that standard we can never have dungeons, quests, npcs or any real lore building tools outside of forum posts. where are you going to put the npcs when the devs cant build a place for them?

that is the case in all other MMO’s if servers go down then players cant play the key would be managing the infrastructure in a way so it only rarely happens and can also happen right now if your homeworld goes down and you don’t have the points to warp anywhere else then you are just stuck so rather then the hub city being down you are just unable to leave Sanctum anyway.

yea tbh it was a bit of a bad idea in my head has the “free” thing would have been something the devs just manually did on there end like a button they would push when they know the servers are acting up

Since the guilds already know this limit exists they can choose to either never have all characters on the same planet simultaneously or limit the number of guild members if they have a reason to want them all to gather at the same time. Since some guilds also have the alts as members the real number of players would be lower even if counted in the total guild character count. To be honest I am wondering why a guild would want all 500 members in one place anyway other than an amazing photo op.

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I play several games that have it and it works fine. People even build in one.

Isn’t that what we have with the sanctum now?

Players don’t & shouldn’t have the ability to impede another person from entering a world or playing. If BL grows, guilds will grow, cities will grow, some will hold events and mini games. If I live on a planet and a guild there decides to hold an event, I won’t be able to load into it and access my workshop. Same with hunts. When a group goes on a hunt, a lot of people can’t join in, people can’t access the planet, etc.

Ok and to the point raised by @Stretchious if this core hub server goes down then no players are going to be able to play the game and since Sanctum is the safe spot, maybe all the players that would be in game would have to be kicked out. Dying and the return to sanctum are key parts of the game so what would you suggest when sanctum is down how any of this should be handled?

As for a hub town, How big does this place have to be? 250 + portals all conveniently located near where an unknow number of characters are going to spawn into the game? Are players going to be happy waiting in line to get a portal or have their system have issue opening a portal because so many other portals are open?

How do the developers pick the spots for this hub town to reach the planets? How do they avoid creating situations where players are upset because the Dev portal is next to Bob’s town so he gets all the footfall instead of their town? Even if they pick an area with nothing there to start, it will be flooded with players trying to build around it in order to profit from it.

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No one said this is the only point of entry. It would just be a community area for fun. I’m not even sure it should replace the sanctum.

There would be no portals to anyplace. It wouldn’t be a portal hub.

There would be a few warp pads for players to go where they want to.

@majorvex, I love your ideas and what you do for the game and community, but I have a small critique. How about still spawing to sanctum but having a third portal that would lead to everything you have suggested. Sometimes I hop in the game for few minutes between baby naps and… perhaps when the wife is not looking :shushing_face:… just to throw on some crafts or work on my base. My time is very short then and If I see players I will stop and chat and not get anything done or not even make it to the live game :roll_eyes:. But over all I love the ideas, keep 'em coming!

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I would not disagree with your point, but as it stand the planets cannot hold more than 80 or 100 players (I do not remember which it is). I do not think that is likely to change, the way the developers have handled more players in the past is to add planets and not change the servers so individual planets can handle more players. Sure technology might allow this at some point but right now, that is the way it is. The larger guilds cannot have all players on a single planet and not event can exceed the limit either. We saw this with the event run a week or two ago. The planet was full due to players at the event. They do give preference to players with their “home” on a planet to have access.

My point was if a guild wants to have all its players on a single planet the way the universe is structured today then they have to limit members. That is just a fact.

If the real issue is how many players a planet can hold versus some change to sanctum, then is that not a different discussion?

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I don’t believe NPC’s ever will be nor should be in the game - the same for quests (unless it’s player made contracts). Everything is all player built, player run. If / when any sort of dungeon mechanic is implemented, I would expect them to be self explanatory as to it being an event with an end goal. Things like Titans’ will of course be created by the devs - the same as every other creature / enemy in the game.

I would also hope, that at some point, there may be certain blocks / tools / mechanics for us to create our own dungeons for others to do.

We do. However, that single point of failure is for one person, or one world… a central spawn location would be for … 1 region? everyone?

Very true. It may not change, they may be very happy with the way it’s working now and that’s fine. I dunno.

I was just bringing up the fact that we are already running into a wall with active player limits without a community area. So we shouldn’t shooo away new things bc of these limits. And I think it would be a different topic. I wouldn’t be able to elaborate on it tho, bc I don’t work for BL and I don’t have info on their infrastructure (not saying we should).

It may be a far-fetched idea for BL. That’s ok. Just throwing it out there :blush:

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I do not think we are going to get npc’s without a philosophical change in the way the developers see the game. As to player built or developer built dungeons, there are some things that can be done. Maybe when we get blueprints players can contribute sections to be used in dungeons that can be assembled and placed by the developers. Maybe put them on exo planets so they go away and can be replaced by new dungeons on the next exo so players can have new dungeons to look forward to.

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As I said earlier, I agree even with the current arguably low player count we have very recently run into the planet full situation. If the developers do want a community game, would there be a way to handle more players even if it was only on one developer controlled planet? If they could, would the community be willing to have this planet be built entirely by the developers, only accessible through sanctum and non-plottable or minable? You would have to run these events in fixed developer spaces.

I mean, technically when there’s a large hunt on a planet, it becomes a point of failure for everyone else that lives there or wanted to explore there.

When there’s server issues, people have problems with the sanctum and it becomes a P.o.F. for them.

I don’t think we should stop posting ideas because of server issues. :woman_shrugging: Servers can be changed and updated.

One very unpopular way to handle this could be to limit the players that can be on a planet that is not their home planet. They might have to put in a cool down when you move your home to prevent players from abusing this. It would not prevent the problem, but it would make it less likely. And to be frank, if the player count should double, and the servers are not changed and still have the limit, it might become necessary or every time there is a large hunt you could get large groups of players not able to reach their home for hours.

That’s exactly the point.

Dungeons can appear in some form as player-built areas.
Instead of quests, we freely explore and roam worlds to find stuff.
Lore is in our hands - settlements and guilds are established, some then fall. Some players add history to their builds that you can read when you visit, etc. All of that would definitely use more in-game features, giving us more user friendly and easier accessible items like readable books and scrolls etc.

A game with different idea than other is a good thing.
I waited for player-only-content game like this for ages.
And there are others like me. Quest-based rpg/mmo are everywhere, so many of that type of games. Good to see something more ambitious and less-mainstream here.