I’m not trying to be the downer,but I think there should be more mountains,unless I’m just not seeing them yet.
I can’t blame you for not wading into that massive number of posts, but the OP pretty well sums up the intended purpose here. However, just for you and other readers like you, I’ve edited the OP with a thread synopsis, progress report and links to the most relevant posts. This should save some time and confusion for those coming to this project a little late.
These mountains appear much more naturalistic, and I love that. However, is that back one going all the way up to the worlds max height? can it be brought down a little so that it can be built on top of, and maybe not be flat-topped in such an unnatural way? I don’t know if that can be done without altering the overall dynamic of the other mountains.
Yep! i had to max out the world size and turn up the biome size just to get these guys in, but just need to turn down the height to fix that.
Those mountains look amazing imo. Is the blue ice, colored sand or something else?
Ice. would be nice to have the option to add waterfalls.
Oh goodness I know. For that, we’d have to manually place them. That’s not such a bad thing as we can then also manipulate them and create them exactly as we imagine 
As @Havok40k points out here you should have a think about the vertical scale of the world.
- What are the upper and lower sea levels?
- What is the average land level?
- How much space is available below for caves?
- How much space is available above for building?
building? - How tall are the mountains?
- How much space is available above the mountains for building?
Just make sure you’re spending your vertical budget in a way that suits your projects ambitions.
It’s great,I love the fact that there spaced out,instead of up down like most people would do them. Great job!! And I think the ice idea and waterfall idea is amazing,it’ll give the mountains a wonderful balance of cold and warm.
Most of my stuff is conceptual, and may not even render well in game. But in my head the city would be built at the base of the mountain. Figured the caves would form in the mountain itself. Think that the community should weigh in on the whole cave thing so we know what the expectations are.
My general thought on the caves, as well as anything below the surface, is that it might be best to leave that to the developers. My reasoning behind this is so that they can maintain the integrity of the economy based on ore saturation and distribution. I know that such things are not really an issue now, but they will be sooner or later.
Yeah that’d be awesome! Lots of digging would be needed though, but I’m okay with that as long as I don’t have to do it all by myself 
It’s a cool idea!! But I think it would be cooler to use the caves as a way up to the city. So the city would be on and around the mountain. The stairs could be in the caves as a way up. Oohs,and there could be a "light show"on the way up. I mean like with Gleam and torches in different shapes and patterns.
Ok,I see what your saying. How about we mine all the ore out before we build the city,then use the gold,silver,iron,etc to help with the city’s economy.
I think we are going to generate this world long before any type of ore will be implemented into the game or the world builder. So we should (imo) only worry about the appearance and not the industrial value of the world.
Since I’m not a great builder I would love to help out with planning (if possible, though idk how well I’ll be at it but I want to give it a try) and I’d want to help gather materials. Of course that includes occasional breaks from gathering to just enjoy the city’s progress ;). I do think that in the meantime we should set up jobs and teams, then jump into some form of team speak to begin planning. Lets get this show on the road, can’t wait! 
I’ll update this thread once we move to the actual city building phase
for now, it’s up to the world builders!
Ores are already in the world builder and indeed you can find some metals and gems distributed around some of the live worlds. They don’t have a purpose, but they exist.

