After a friendly request by @luke-turbulenz, I now created a new topic we were misleadingsly debating in a wrong place. Sorry for that, I thought it was the right place
To safe writing time I copied, what I already wrote in other place:
People like to see new features ingame to test them. But the last month there were a few big updates that really gave testing playground. Just the features to test were âshallowlyâ analyzed in a few hours and later extensively discussed in the forum. So of course they also demand more.
Especially because so many neat features are mentioned the last weeks. You devs test them all the time and give us feedback and we players cannot lay our hands on. I guess that is frustrating for some. On the
other hand many can imagine that you get even more feedback, if you release those features to public. And that feedback you can implement already within next udate steps.
Unstable features that make your servers crash all the time if players use them in a wrong way of course is an argument. But at the moment a lot of different features were presented, like:
- portals
- progression model
- deal system = plinths (probably connected with currency)
- new creatures
- new blocks / materials / tools
- new biomes
- professions
Some cannot imagine (and I also doubt it a bit, now that i open this topic), that all those features are instable and / or belonging together.
So the community wishes those features ingame, test them, give feedback / proposals, what to change and what to keep. Receive your feedback about whatâs desired. And maybe give you ideas that can be already implemented in the next update.