Community input needed: system design goals

The devs make quite an effort to make such a device unnecessary by adding a lot of visual “readability” to each creature (e.g. by different meshes and clear colour indication for specific elements)


No NPCs in Boundless.


The latest devlog regarding the spanner tool included this picture:

Which seems to hint that new recipes might have to be unlocked (presumably through the progression system).


A devlog from @ben regarding the elements of boundless suggests that you’ll be able to do just that (or something similar) using something called ‘forge’.


It seems like the goal of the devs is to prevent exactly that. Link
Boundless tries to promote player interaction using its economy system (at least that’s how I understood their goals). If everyone can do everything there is no real reason to trade with each other.
The developer seemed quite eager on this and its a decision I fully support.

Personally I think this is a bad idea that only promotes a lot of grinding.
(Think of Skyrim, where you built thousands of iron daggers to improve you blacksmith skill, this was no pleasing gameplay feature as far as I’m concerned)

Sadly it seems like this isn’t as obvious for the devs.
There was quite a lot of discussion regarding this topic and apparently the devs decided that each race will play 100% identical, regardless of the fact that a lot of the community supports the idea of racial differences (76% in a backer survey a while ago).
Personally, I’d also love to see talents and skills that are unique for each race.


PS: You completely missed the point of the thread :wink:

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