It doesn’t look like there will be any visual preview, if that’s what you’re talking about. That’s why I provided the views of the lighting profiles, so people could see them and compare them.
Why there couldn’t be interface with screenshots of different atmosphere profiles before “ordering” planet?
I thought that part hasn’t been yet released anywhere, but stuff like that should be available when there is system for that.
I think players shouldn’t get regrets of choosing wrong atmosphere because of bad item description.
Yeah, it is my concern that there wouldn’t be enough information with planets “choose once regret forever” -options Sometimes things haven’t been just represented well on Boundless which has caused misunderstandings.
It’s been awhile, but I’m very interested in the Sovereign Worlds. I have a couple of questions that I don’t see have been answered.
Can you get a waterless, and lavaless planet? Or even the ability to set a percentage? For example, 5% water coverage.
Can you control iron/copper percentages? Basically, non-gem, non-lucent ores.
Can you turn off weather changes, ie. snow from occurring every 5 minutes…in July?
I know there are a lot of people with grandiose ideas about how to make their planets and what should be included, and that’s awesome. I look forward to visiting them. However, I’m just looking for a simple Lush planet, without water and lava, with a couple of biomes (ie, desert, tropical), and a decent spot to mine some basic mats. That’s it. Maybe I’m an simple, old man, but that’s what I would want.
Question 3 I already have up there. Question 2 I’m strongly guessing the answer will be no for sovereign worlds. Might be possible with future creative worlds but this would be too OP. Question 1 I will add but based on my world builder experience my guess is no. The way the worlds work it basically adds water or lava anywhere below a certain height level that isn’t a cave. I think not having water at all would be arguably OP as it would mean easier access to caves . But like I said, I’ll add it to the list
Would like to know if we will be able to adjust the region cool down timer for meteor spawning. Also if can specialize type of mobs more likely to appear by said meteors.
Thanks much for the reply.
Regarding 2. I see your point. Yea, I wouldn’t want to set Iron Resource percentage to 90%. LOL. Although I could totally see that being exploited. Maybe I’d adjust the question to state, more appropriately, if the world is tier 2 or 3 will it have iron/copper resources within the scale of a typical tier 2 or 3.
Sorry I didn’t see 3 was already mentioned.
No they have not , but I would think if you modified a world to have more mobs or tougher mobs then it does not follow the rules of the public universe so it would not be connected. But I could be wrong. Since they have not said very much at all about it this is all supposition on my part.
got question can a public world be full off unlimited neigboring rentals in the sky is there a limit
to it just checking if all rentals hover around same public world would be anoying if it lags cuase sky is full off orbs to render lol
ah so if a planet allready has 3publics rendered theres room for 7 more kinda t hing
this means theres a limit to rental worlds hahahaha
better be fast then
our you can put ya rentals around ya rentals?
there also need be room kept for normal worlds to expand if full