@Kokuma
Firstly Thank you for your valued input, it is always useful to hear about what people like/dislike about the TNT network.
I too have shared similar frustrations, and so I believe sharing some history might provide context on why the megahub is the way it is and also why the network is the way it is.
When the megahub was built there was not a ground floor there were no planet hosts, nor planet portals. What is now the upper 2 tiers was all there was and it was simply a portal hub which happened to be able to connect to every T1 to T4 in the universe.
The planet portals were actually the last thing we added, hence why the top two levels are somewhat disorganised. In theory it would be great to have some organisation, in practice its not effective due to the high turnover of portals, constant resizing. We have been always discussing ways to improve those levels and maybe one day we will manage to organise in some way.
The mall section on the ground floor was actually my first attempt to bring some order to the hub, and it was well received, the Sov wall the final addition was also another attempt to organise.
We have always maintained direct links to other networks, both PS and Ultima in the middle of our ground floor, and we have a dedicated section for other hubs on the ground floor.
We have never felt any sense of competition as our hub was built differently to others, it was simply a different not necessarily better or worse solution to what existed already. Our aim was less jumps.
To touch on the larger issue at hand, finding shops I believe we all encounter this issue. As @DKPuncherello quite rightly pointed out in many cases the planet will likely give an indication of where the shop might be, and it seems more people are naming their beacons with some directions or location information.
TNT did set about on a project to solve this issue which were our Minihubs, the idea is very much as you described we allowed for a fixed number of portals between varying distances from the hub. We encountered a few issues on this project.
- It is a lot more to manage
- Some hubs never saw one portal open
- We had actual competition in the form of the Compass hubs, we did attempt to reach out inorder to work together but it did not work, and we recognised that @Alwin had built a very robust system and had the time to actively seek out and speak to people to get them connected, and so in the spirit of community we decided to no longer continue rolling out our hubs as with a small player base there was no need to compete. If ever he asks for our support to increase his visibility we will gladly assist despite our differences.
We did once upon time discuss deeper collaborations with the other major networks, and it never really materialised, so the effort was made and in the end the result was we gave prime placement portals in the ground floor, and in return we were given prime placed portals on the other side.
Our network simply wouldnt have come to fruition without our gracious planet hosts they helped us achieve the dream by funding a portal each, in some cases multiple planets. That being said it was always asked that there would be personal portals nearby, and so thank you for pointing out that some do not have any. We will address this directly with our hosts.
As @PrincessMaude quite rightly pointed out as one of our hosts, we never wanted to dictate to people on how and where to put things in 90% of the cases the cities already existed. For newer ones we always do ask for personal portal within reach of the monolith.
Finally one key thing to remember is that many of the out of the way shops on the lower tier planets simply dont have the oort, or the desire to connect into a network.
In closing I hope I addressed your comments, and I hope one day we finally find a way to make finding a shop a little easier even if it has to be via an external resource like boundless trade use to provide.
As always a huge thank you to all of our planet hosts, Stay Boundless.