Craftable clothing

Bringing up this old conversation instead of creating a completely new thread, but with some new flavor. This one is often posted about over the years, here are a couple other threads (there are countless others though)

Let’s talk races and clothes - and monetization
Craftable clothes

I’d like to propose that new cosmetics are great (pants), don’t need game play added (pants or shorts would be nice though), I’d rather they cost cubits but if say something like a clothes/race pack was sold on steam/playstation store I’d buy that with cash too.

I am intrigued by craft-able clothing as well. If added I’d like this to give us a function as well as fashion. Some ideas would be (all, one, or combination of them):

Add a heat/cold system for biomes that are snowy/icy, and lava filled/deserts. Have special clothing that we could craft to protect from those elements providing a buff (alternatively new foods/brews could also add buffs).

I’d like this to use something we can alter colors with, so maybe use foliage, gleam, or something like that for initial colors, and use the dye system we already have to adjust afterwards?

Armor like protections, give damage resistance to certain types of attacks. Could add atmospheric protections to special pieces as well.

I think craft-able clothing should probably degrade. or at least some types should, armor defiantly, maybe cold/heat resistant stuff, we need more consumables and I think craft-able clothing could be one.

I’m sure I’ve missed some ideas here, tell me you like it, or don’t like it, or would be better some other way :smiley:

I’ve been bringing up old suggestions to help keep the community thinking, and hoping, its been almost 1 year since the acquisition started already, and so I’m getting hopeful that we’ll be hearing more news soon.

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