I’m willing to bet the community might be split down the middle on this one. My sense of accomplishment has nothing to do with the crafting times what so ever. Nor if I use something I crafted or someone else. The accomplishment is from the build I make. My actual project. The thing I put my talents or thoughts into. Not the blocks themselves.
From the build, or from the amount of resources gathered.
Feeling accomplished over waiting for craft times is unfathomable to me. You clicked a button, walked away from your computer for 1-2 days then came back and shift clicked the item into your inventory?
Oh, for sure, i know that some people hate the crafting time, I lowkey wish they were shorter too because HOURS is wild. I’d be happy if they lowered it, but i would be against instant crafting for high tier things
I do feel accomplished when making good builds too, but i guess i get my satisfaction from multiple aspects of the game.
I would say the sense of accomplishment i feel from crafting comes from my days in minecraft hoarding all the items i get 
Actually this depends on the table. I could build a halfway decent one in a single day with my current skills in construction, design, and background in working with lumber tools. Why it takes people so long on average is because they have to source the materials, acquire the tools, and create a design that they want. The actual construction of furniture doesn’t take that much time and even less time if you have a factory that automates it.
Also, realism doesn’t really have much of a place in a video game when it comes to balance. What is more fun for the player is what really is important and if something that takes 3 hours or 5 or 8 or 12 to complete a single set of items so you can do something with it to enjoy the game more is what’s getting in your way (cause I am sure it’s something else and not Shop Stands) then I think it’s worth looking at.
It’s a fact that lower the crafting time for something is the more someone will be able to feel like they can jump into the game, mine for 1 or 2 hours, go back to their workshop and start crafting up stuff (for me it’s compact, refined, and machined metal blocks along with compact coals) can allow them to get going on a building project. I don’t think the majority of people who play this game really enjoy crafting. You click buttons and it does its thing. Gathering up materials is more enjoyable than that cause you’re actually doing something.
Anyways, I kind of ranted there…
Personally, I don’t mind the crafting times. I also wouldn’t care if they were reduced.
The crafting times in place allow me to juggle many projects. I am rarely doing one thing and need that one thing to move forward.
Recently I have been working on different parts of my farm, while one part cooks up I work on another.
But people are different and I realize my playstyle isn’t for everyone. The crafting times haven’t been a problem for me (except the really long ones seem strange…like hours and hours for the large fossil is odd o_O)
@Xaldafax To answer your question, I think it is the machines to machines that is more of a frustration. I don’t mind if something will take an hour…but if it takes 15 mins, then 30 mins and THEN an hour…it is hard to queue it up…like before bed, ya know? Would be cool to be able to connect the machines up vs having to do them all individually.
Same. Knowing is half the battle. A table isnt really all that complex though, a storage container could be a bit more complex, however. Factoring in weight distribution, and space versus ease of access. But thats irl, in a game it shouldnt take a degree in rocket science and three weeks to craft anything(hyperbole but you get my drift)
TIL i don’t do any irl construction, i guess i was thinking more on assembly and designs on a fancy table or something as an amateur as opposed to a professional. Good to know tho.
I agree that balance is important, i would argue realism is also important, to an extent. Granted, the crafting time for shop stands is a bit wild being near 3 hours. so there definitely needs to be re-balancing on crafting times, i agree there.
I would not be opposed to making SOME items, mainly key items and low tier items be less than 30 min crafting times.
something like this
Spitballing here, but WHAT IF, Crafting times for things go down the more you craft them, Obviously not all the way to instant, but lowered significantly.
maybe not for individual items, but for categories.
the more you craft decorative items, the quicker you are able. like every x amount crafted, your crafting time gets reduced by 10% capping at a reasonable number. 
Cool idea, like in RL with anything you do. You do something a lot, you get better and faster at doing that thing.
I always cringe a little when this argument is used. If this were real we when our characters died we would come back as a new character with no skills no coin and no levels. We would not be traveling between planets via portals using rocks dropped from creatures we kill to power them. Farming would take months not days or hours. I know you said to an extent so obviously some of my examples do not apply. I just keep thinking this is a game and I should be having fun. Creating a mechanic that I find encourages me to go play another game while it finishes its work is not that game making it fun. Maybe the one I play while waiting is fun.
Personally I have always liked mechanics like this. It rewards players for playing the game. If I craft a lot of brews then I get faster at making brews. Is that not like acquiring more skill through repetition?
I can make a storage chest in an afternoon. It isn’t that difficult consider you most likely aren’t going to be doing as much wood work on it as you would a different piece of furniture. But this is also something that comes down to someone’s personal skills at making stuff. That doesn’t really translate well into a video game. That realism part that is.
I don’t build stuff for a living. I just have experience in working with the materials and tools to know how to build stuff relatively well. The point I am getting at is using the average construction time of something in real life, such as a table, and putting that into a game would ■■■■ a lot of people off. Particularly if that average construction time is determined to be weeks at a time just for a single one. This could mean a Mass Craft for 50 Tables in Boundless would take 336 hours (2 weeks exactly) without Advanced Power Coils. Even if it was reduced in half from the coils, that’s 7 days to wait for 50 Tables. That’s insane compared to the 150 minute craft time with no coils that we currently have.
I think this could be a cool addition to the game. It gives a little bit more of a reward for doing crafting and for people who like to 100% achievement games, it means they could have achievements for that. It would totally give me a reason to craft brews and food a lot more.
Yep, i agree, cringe if people argue for full realism, but that is not what i am arguing it’d be stupid to make farming 100% realistic as it would be to make any part of this game 100% realistic. the key is balancing the realism and scaling it down to a fair amount. I am not arguing that the crafting times are perfect, i would LOVE for them to be reduced.
for now, i just go mine, or hunt whenever i have to wait for things to craft, or i just queue things up before i go to work or before bed. That’s my work around but I get why some find that not as appealing.
I do think a reason for why certain things have ridiculous crafting times is to time gate items from flooding into the game’s economy but I don’t know how robust the economy would be if crafting times are reduced even by 25%. I think shops would have an easier time keeping stuff stocked up though.
That is also another possibility, never know unless they do it. honestly though 25% reduction in crafting time would be amazing. I’m on board for that
HOW EVEN!? talk about dedication 
dang!
fair warning the following post is pure speculation
i think the crafting times are a artifact of the old ideology of the game form what i understand originally we were never meant to be able to have more then 1 char or even skill sheets you picked what you wanted to do (shopkeep,builder,crafter etc) and that was it unless you respec so the crafting time was just another means of forcing the player base to work together on things rather then solo sure crafting 15 mass crafts of something solo would take forever but would be a lot faster if split with x number of people
i saw the same mind set come up when we had the gleambow event cuz of the mats needed a new player had 0 chance of building one so the dev replay was “just buy them” then it got found out you could forge them the prices for the totems where then set so new players could not get them without dropping a amount of coin that would hurt them in the long run and would be at a disadvantage without them and the dev reply was “lower your prices”
It’s EVE Online. It’s a completely different beast than this MMO and other MMOs as well.
