Sweet. I know of several that quit in part due to crafting times and I’ve been around since the EA release just before bombs were introduced into the game. I remember fondly my first few weeks in Boundless <3)
EDIT: Here’s another thread from a long-time Boundless veteran most people know that sums it up nicely:
Another long-time Oortian (Havok) sums up the point nicely here as well:
I’ve argued for the value of longer crafting times to the" economy" in the past, and I now see how absolutely wrong I was and how it comes at the cost of an enjoyable experience. Already pleanty of time invested in simply acquiring materials. Remove crafting times entirely, and make crafting about quality, not speed.