I don’t want to see those doors removed from Creative. I’d rather they be craftable in Survival so we have ALL tints of ALL Door types available to use.
Its obvious the textures and the models for all types of metal doors and trapdoors are in the game, but because of how tints are chosen (which I’m still not a fan of a singular material deciding the tint when crafting) … I’d rather we get an overhaul of how tints are chosen when crafting, specially when color sprays are a thing, but that doesn’t fix metal tints…
Maybe an additional secondary recipe could be added which allows one to include color sprays in the same recipe to craft, but instead of using that one material for its tint, the tint comes from the color spray instead.
For example, the Workbench is
- 10 Timber
- 3 Base Metal
- 1 Ancient Tech Remnant
If I used Stale Cerulean Timber for this recipe, I get a Stale Cerulean Workbench. What if I could add 4 Vivid Moss color sprays to this recipe and instead of a Stale Cerulean Workbench, I would then get a Vivid Moss Workbench?