The GUI is single panel because:
- Designed to allow for vertical split screen.
- Designed to allow you to see the environment + character when in the GUI. (Although the camera doesn’t do anything smart at the moment.)
- Designed to work on a portrait touch device.
Some games will build different GUIs for Mouse+Keyboard vs Controller vs Touch. We tried to build a single GUI that worked with all the different inputs.
But I agree that there is too much wasted space in the presentation. The space-to-info ratio isn’t great.