CRAZY IDEA : Blueprint System or Moving Box

So, if I want nice house built, I just need to hire someone? What category should I advertise it as? What’s a fair price?

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Whichever way you cut it, blueprints are a missing feature of the game. A feature many games have (even freaking Tears of the Kingdom allows you to save your weird zonai creations).
Not wanting it in Boundless because you’re afraid of people copying things they’re allowed to copy too much is like people who said “I don’t like when the game is overcrowded”.

At the end of the day, the game is STILL in stand-by, so I don’t think we have the luxury of saying “Y’know what? We have too many copy-pasted builds” anymore than we can say “We have too many players”.

I for one would prefer coming back one day to a Boundless survival universe filled with cool builds, even if they’re copy-pasted, rather than coming back to an empty universe where it takes me hours to find someone playing who’s ready to hang out and chat.

I feel like depending on how we use it, Blueprints could lead to some amazing things. In the other threads I linked above, I described blueprints as items you could sell in plinthes. They would be an amazing boost for the in-game economy, with builders like me actually being able to make coins with their skills, which is less of a thing in the game’s current state.
So being afraid of that idea because a small bunch of people could do ugly things in a lot of places with it is like complaining about the very basis of the game which allows you both to create amazing builds or dirt houses.

In any case, IF Monumental is fine with adding blueprints to Boundless (which I think they would), such a feature is probably not coming until late 2024 / 2025 at least… so we got time. :sweat_smile:

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I suppose Trading category is fine, although I think most of such requests were posted in General. Price is usually a matter of what one can afford and willingness to help on the side of those hired. I remember some offered certain amount of coin right away, while others asked potential builders to tell how much they are ready to do it for.
There are always people who are ready to help for little or even for free (sometime some players have spare time and look for a challenge of building/chiseling/decorating or just like helping those in need).

There is always a way to do things in Boundless that involves help and cooperation.
In general it’s always good to ask in the forum (whatever one’s need in game). Helpers are out there somewhere, lurking in Sanctum :grin: :wink:

There is nothing stopping people from throwing down 20 large plots and dumping prestige right now. Maybe if copy paste was a thing, the prestige builds would not be mishmashes of random blocks. Prestige dumping houses would be more attractive than prestige dumping towers of random blocks. Also, I don’t understand why people think everything has to look nice. Someone building something ugly only makes the good builds look better by comparison. If you let people express themselves creatively, then some of that creativity is going to be unattractive in the view of some people. It isn’t hurting anyone.

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I’m all for anything that makes the game better and increases its visibility and its attractiveness to other players. I’d love a blueprint system as long as it’s done in a decent way. I think @boundmore had the right idea that they shouldn’t just be copy and paste as it detracts from the base game of being a building game.

Selling them for cubits and/or coins would be fine too, and I totally agree. The economy is pretty good, but it’s very grindy. Running my concrete and item shop kills me. In order to keep the item shop full I either need to shut it down and refill it over time or sell it as I get it, but currently it is a real chore to mine ores, gems, and fossils, etc. along with farming and hunting items… such a grind. I’d love to see some automation for farming, storage sorting etc.

I’m sure the selling of blueprints could boost the economy, they could also be placed in the item shop and sold for cubits or cash.

I totally don’t think anything has to look nice and just because it looks nice to me doesn’t mean it does to others, and I totally think beauty is in the eye of the beholder. I hate builds with tons of lucent blocks I feel they are best used for accents, but others enjoy them as gawdy as I think the blocks are.

As far as this, it takes a good bit of time to build these, with a copy and paste system people would just build it once then go spam it everywhere they want. Even saying that, I’m not against that … hell I’m totally for automation, blueprints and a whole slew of things that would attract more people.

Personally, I’d only use blueprints to move my large build from one place to another be it to be on a Sov or Homeworld or just near more people. Otherwise, I don’t plan to use it much, but I do see the value in blueprints and if done correctly they’ll be a great addition. What correctly is though will vary for everyone.

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That, to me, is a failure of the entire Prestige system, and furthers some very unhealthy mindsets in players, and I could link to a lot of threads on that subject. It was probably one of the first things that disturbed me with the game.

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Long ago I proposed something in line of activity within beacon to be taken into account and decide about prestige (active portals, sales per week, daily or weekly visitors or footfall, weekly crafted item). Could completely replace prestige as it is now. Or could be a modifier to existing prestige by block and be called reputation or something. Last week or month of activity would count, so the prestige would change as activity change.

That way even a modest block prestige settlement that is active would trump a prestige bomb settlement that is a ghost city. And while prestige stat would only suggest settlement’s character in terms of blocks diversity and volume, the reputation would show how active and popular the settlement is.

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I for one would certainly prefer Activity over how many arbitrarily ‘prestigious’ blocks are placed in a settlement.

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I’m all for blueprints… the prestige system I can do without. I played nearly a year before I even knew about prestige.

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I like the blueprint idea if it’s the outline of the build and build it yourself type deal but I like the prestige system not because of battling to be 1st, but to set goals that I can get bigger

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I totally get it. I am a huge proponent of progression.

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At some point, something should change with the Prestige system anyway.
Now it could be to count Activity into the mix, it could be to make it rewardless, I dunno…
I’m sure smart people can figure the best method.

As for blueprints, the way Creativerse did it was with a feature they called “burst-fill” where when you place one block, if the same block-type is used nearby in the blueprint, it’s placed at the same time, making BIG blueprints easier to achieve. Otherwise you have to place them block-by-block with a hologram.
I’m game for any method, as long as it leads to the ability to sell blueprints in plinthes and as long as it makes building large structures easier.

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I too like the prestige system, especially after they reworked it to start detracting when you don’t leave any “air gaps”. I think other things being added, like a “heart/thumps up” system, where you have another “leaderboard”, would go a long way to aiding the whole negative stigma that the current prestige system has.

It’s called “modern art”… :rofl:

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Some of it! :rofl: But sometimes it is because people are color blind or have different tastes or whatever. If the person building it likes it, who am I to judge.

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I was referring to the grotesque things i managed to churn out… Meaning my work is rarely “good” lol.