CRAZY IDEA : Blueprint system REDUX

I still have the same response as last time -

I’ve had many conversations and a lot of the tech for this isn’t still in place. Beyond the time to code, the big issue was moving the data between planets (in the case of trying to grab a blueprint and move). How would that data move, etc.

Now that we have reclaim I can see that helping a bit at least in gathering and moving things. The next step is how do you understand a blueprint that is super huge. Or do we set limits on the size of them. Lastly how will they built afterward… Are people wanting manual or automatic building? Personally I like an automatic method of slowly building it over the course of a few hours (to help server).

I am a fan of game assets so would like a Designer Table or something as one of the assets related to Blueprints.

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