[DISCLAIMER] The Hunter is coming, and there are already plans for a Parasite creature, so I don’t think we need new creatures just yet. That would be for sometime in the future.
Still, I’ve had this thought for a creature concept that I just wanted to lay down before I forgot about it.
So here it is :
If you’ve played World of Warcraft, you might know about how some Draenei have lived too long in zones touched by the demons and have slowly turned into feral creatures, twisted shadows of what they once were :
I’d love to see a creature in Boundless which looks like a corrupted player-model. It’d be a creature who succombed to the effect of environmental weather (toxic, volatile, etc), and now looks more like a kobold, hang-up on his last oortshards, wearing the remains of a cutletrunk on his head to not be bothered, with a broken beacon still attached to his back like a totem, his body covered in scars, slim like a bone-bag, but with some big survival skills.
It could try to steal things from your inventory with his own grapple, because it hopes to build a roof for itself.
It could have some stealth skills, and it could jet-away to high-grounds using his grapple (which would be tightly attached to his arm with ropes). The time spent on those high-tier worlds gave the Lost one some special abilities related to the environmental weather, too.
Killing it could give you some oortshards and other precious items (depending on the world), and it would allow you to recover what it might’ve stolen from you.
It hides in stealth-mode, semi-transparent (or maybe it can wait inside the leaves of trees, like the Parasite creature waits in stone blocks), and then it jumps at you screaming, grapples something from your inventory (maybe a crafted block or tool?) and runs away laughing, using his grapple, and so you need to follow it and kill it to recover your item and some more loot.
It would kinda be like the Treasure Goblin from Diablo 3, you know?
And who knows, maybe you fail to find it, and someone else does, and finds your item, and asks around “anybody lost this tool?”… naaaaah, people are gonna keep those items.
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But I’m also sure that if the item is super hard to make, some players will make threads on the forums to try to find the owner. There are some good samaritans out there.
EDIT : The Lost-one could also be the opportunity to play around with AI a bit more. Let’s be honest, the Artificial intelligence in Boundless, as of today, is primitive, more like Artificial apathy.
What if the Lost one, when not engaged in combat, had some reactions to its surroundings?
It’s something which will exists in the future Hytale game :
Like, if it starts raining and it’s not hidden in tree leaves, it will run away, sobbing in displeasure, trying to find the nearest leaves to jump in.
If it sees a block lying around and there’s no player around, it will grab it and add it to its inventory/loot (could be funny, players could throw things at one from a very high position, and it’d create the wealthiest Lost one in the universe ^^)
If it sees another creature which isn’t a Lost one or an elite, it will attack it, kill it and feed on it.
Anyway, hope you liked that CRAZY IDEA™ !