“NOIWASNTAIMINGATYOUITWASNTMEWHYWOULDYOUTHINKTHATITSNOTMEITSYOU!”
Sorry for jumping at you like I did, but you made that comment in the thread I wrote, while we were having an argument… And yeah, I felt targeted because I only like building in Boundless, and I do wish I didn’t had to go on hunts to get oortshards, and I do think I spend waaaaaay too much time gathering ressources vs building. Between that sort of comment and those that go like “as soon as your place goes wild, imma plunder the living @$£% out of it!”, I get easily triggered.
But whether you were targeting me or not doesn’t matter. You can’t say that thing about Creative Mode.
Mainly because, like I said elsewhere, Creative Mode is an extreme solution.
It basically halves the achievement of building. To make my build, I did had to go find blocks. I can assure you I would have stopped at my workshop if I had a Give menu.
So yeah, some people will likely enjoy Creative Mode, but you just can’t say “let’s throw all the people who only like to build and can’t handle the grind in there”.
Regarding the survival aspect of the game, sure, why not. Like I said, I think it would be somewhat interesting if weather effects gave debuffs, and THEN, it would make sense if reducing the chance of a specific weather pattern would be costly in ressources and require some fuel and stuff.
But in the meantime, no, current weather effects have no gameplay value. They are a visual effect, they add ambiance, but they don’t add actual gameplay. The fact that people are visually annoyed by snow or rain and dripping water doesn’t factor. I’m sorry if you think they do, but you’re wrong, plain and simple, there’s no argument to be had there.
Back to the survival thing, you also have to consider if that aspect of the game is worth being expanded for all players. How many players will that bring? How many players will leave because of that?
Let’s take another example. Look at Fortnite.
Do you know it wasn’t always the PUBG-like game it is today? It’s original PayToPlay mode was waaaay different. Why do you think they went over to the current model, and pretty much left the original one to rot?
So, in regards to Boundless, could the devs actually handle having two ‘universes’, one where there’s Creative Mode instead of the survival aspect?
Maybe Rental Worlds will answer that question, but if Creative Mode worlds are individually made, disconnected from any other world, that will be a sad answer. However, if players have the option to open-up their Creative Mode world to an universe of other Creative Mode worlds… that might be quite interesting.
Point is, if that happens, how many players do you think will prefer jumping on such a universe? How many will stay in the “fun” survival mode? Then, the natural question would become “is it really worth it to keep developping one mode if the other is more successful?”
Anyway, I’m personally ALWAYS going to argue for less intrusive gameplay features.
I’m still super sad about the Prestige crops that I simply don’t feel like using because they’re a pain in the rear with their long growth time and their random-@$$ chance to wither early. It’s too random, it’s hard to control, and in the end, it’s just not worth it, unless you actually wanna have withered plants in your build.
How often do you see these plants in people’s builds? I’ve seen them ONCE in a build over the past 60 days, and they were dead (likely on purpose).