Boundless Creature Family Size Chart
Development Line Up (from left to right)
(Minus our Player Character used only as a scale reference)
- Road Runner
- Ground Basher and Stone Thrower
And so I’ve finally reached the end post in this 8 part, Creature Week Series!
I hope you’ve enjoyed this insight into our creature development and that it sheds a light on our working process, visions and aspirations for this game that is very much a large part of our lives.
Creature Size Chart
This image above is our size chart representing our artistic aspiration to what we’d love to see in terms of scale for the initial batch of creatures belonging to Boundless.
If we can achieve this, then the next goal is to push that bar further, creating more innovative creatures, larger and smaller than those already proposed.
The Boundless Creature Family
So here we have our first batch of initial creatures that are currently in development and will be the next body of work that the team will focus on.
Future creatures to come will share the same artistic principles and visual design so that they belong to this strong visual family with a cohesive art style that bonds design, art, animation, engineering and ai all in a creative and profound package.
Creatures of Boundless not only belong to the terrain to which they inhabit and provide gameplay linking to all of our systems of forging/crafting, elements and weaponry, but they also move and behave in a deep connection to the voxel sandbox environment itself.
Boundless therefore is a unified experience and even the inhabiting creatures are holistically a core part of this vastly threaded ecosystem.