Current monetary values of mining / mining ⛏ profession

Finding out where to go is the hard part. It’s the only complaint I’ve ever made. I had to delete over 30 bookmarks of shops I used to sell to. I added a few new ones.

For the record I still haven’t found your shop. I went to Gyosha PS portal hub and didn’t see anything resembling what you described in a previous post.

This is what I am talking about. Navigating to find shops to sell to is unnecessarily difficult. I found 8 shops portal hopping this weekend that I have bookmarked and I have sold over 100k ore and probably 20k gems.

Again, FINDING, those shops when your in game is the hard part. It’s even hard after being given directions via the forums. If I could have found your shop I would have stopped in and dropped some loot off. I tried to hit a different shop every time I made a new haul so I could ‘spread the love ‘ as you said in a previous post.

And this should be clear I wasn’t doing this to make money for myself. I’m self sufficient. I however advocate for players I run in to that don’t use the forums and players I have played with that no longer play, when I make my ‘complaint’ posts. As far as in game goes I have every resource I could ever need because I just gather myself and build and forge myself. I only wanted to prove a point, that you can make good money mining if you plan and research and that finding shops to sell to is difficult so if someone finds a shop they like they need to bookmark it. You continue to go one about hw you just pushed through it, acknowledging some parts of the game at rough. Well why don’t we polish those areas to make it so other players don’t quit?

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@Evergreen
Did you walk just outside the south side of the Gyosha PS hub. Jerald the Jewelry buyer. The Death penalty is to the east of the hub in a small building with a sign. A bunch of tents and store around there as well.

No I did not. I thought I was looking for a portal on the 2nd or 3rd level. Is that where his shop is?

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I wasn’t targeting anyone…don’t feel it was toward you or anyone…Just saying the reason why shops stop buying items and why things shouldn’t get to cheap

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Understood. Given it’s been mostly my experiences in the thread it felt targeted but I understand what you are saying. I think a lot of the shops I had to delete though were people who had just quit playing the game. Their bookmarks were from almost a year ago and they had just quit playing as time went on.

Once upon a time you would go in to a hub and there would be 10-15 people there and 40-60 on the planet. I miss those days, hope we get there again soon.

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I have shop called the death penalty actually all my shops are going through name changes to be the same…anyway I have one in the naughty mall yellow section…and one at ps hub bottom floor…not all shops there are mine but goergio has made a huge effort to really get that ps hub looking awesome and there are a number of different shops there and other buy stands to get people money. Would encourage other players to build shops there and grow a friendly community…I know I have plots around that be happy to Give for like minded friends…

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Gyosha ps hub that is

A good hammer should sell for whatever the maker says it’s selling for, it shouldn’t be insulting to buy hammers that the shopkeeper put on sale and priced as they felt appropriate.

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Probably good to point out that we have a small economy here.

Like any commodities market - just a few people who don’t craft or consume these items grinding mass inventories and selling to whatever baskets they can find will drive prices down pretty fast.

There are some solid buyers but honestly anyone can only take so much if there’s not a follow on market for the end products. Even when the game was a bit more active, this happened pretty fast. And while people are quick to push down prices, they don’t come back up without struggle.

There’s a whole rant I posted on here a few months ago about ways in which request baskets hurt the game. I can’t find it, or even the thread it was in. It’s worth pointing out that once you have excess coin it’s far preferable to open a shop and stop flooding baskets.

IDK how to put that without sounding dour but, I think it’s worth saying. Flame on if you need to, I guess.

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Yes I agree but I don’t at same time…I don’t buy to cheap hammers anymore because I realize the Forge process… I don’t think they should be cheaper. But saying that most 5 k hammers are not worth it normally ranked under 300 and not enough to one shot without a strength brew…But I guess it’s a individual thing…example…not hammers I know…I used to sell advance power coils at 1299 let’s be honest that’s a fair price for what u got to collect and to make. But because of people selling them at 800 to 900 I found it’s not worth the time…so I don’t make anymore…that’s how I feel with Forge gear…so I like supporting a fair price or we will see the same thing…hard to find a decent supply and shops giving up or quitting…only thoughts…not attacking

Yea, its whole reason I quit selling and just started hording and then finally building my own things (i’ve got 120 or so new adv extractor coils cooking right now, and will probably set up another 120 when I go mine some more silver). The one thing I like to do is mass gather. I used to sell it to builders and forgers thinking this helped them but since I build my own forges I had no need to buy from them so then I just started stock piling my own stuff.

As has been said many times by many people, slightest bump/nudge in this economy has a huge impact overall. It’s why the chrysominter is good to have. I can dump my excess mats in to it instead of in to an already saturated economy.

This is a major point. There is almost no way at present to make back the 200k that people want to get from baskets by selling stuff… An economy can’t be stable when 9k-11k coin goes in and you expect to get 200k out.

I am not confident that footfall and dailies as the only source of money will suffice if people want this to continue; how to remedy it before coin dries up I’m not certain - but remember that a large chunk of the coin floating around, especially from footfall, goes towards shards for portals… This means that either resource or oort prices will have to drop if larger hubs are to continue.

*edit - minting essence is the thread we hang by at the moment…

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Another good point many of us have been trying to make for a while.

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Yeah stuff I’m not using or find worth stacking goes in shop stands somewhere now. Not usually at bargain basement prices. Even with the flood of sap I’ve been moving, it’s going off of shopstands (which means primarily to people who are looking to consume it) and I have no need to push prices down just to feel like I’m making volume.

I’m buying more and more stuff too. A combination of burnout (a little) and knowing that from experience that I can flood baskets enough that the bottom will fall out of a market. There are plenty of OTC buyers for things too if you network a little.

This sort of thing gets people over a hump. But it’s not sustainable. If there’s too much commodity hitting the market, the market will equalize.

There’s some adjustment, I don’t deal with quirked tools any more. I have a primary forger and I stick with them as long as they have playtime to support me. etc … I don’t have to do anything for coin so I’m idling a lot more. But I’ve found building to be drudgery and have a personal point where I’m just not willing to sell my time any cheaper, even if it is all relative in a closed economy like this.

So, the hoard grows, and still the coins stack up.

They are not. There’s an endless supply of coins in the game now. And simple, published techniques on how to multiply your coin directly if you aren’t turning over enough resource with your other activities. I’m “guilty” of publishing quite a bit on that myself.

To a certain extent it doesn’t matter if coins are endless, there are certain knee-jerk reactions that still go on based in emotion and habits formed in our “Real” economy.

If someone is paying 40c for topaz (is it really pushed down to 30 already?) and their basket is filled twice a week, they’re eventually going to say “WTF” and fill it up with a lesser buy price. And the cycle continues.

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Mint gleam doors that works also

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It sure does. Here’s a ramble on gleam minting from before coils were common.

Long story short, you can buy top tier tools and buffs, smash up a gleam ball, and profit. Coils add more profit. Refiners add more profit. And exp, and cubits.

Also true for wood and rock I think - with regards to crafting doors and minting them. More cubits, more coins.

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Lol…I make stone doors out of all the rock too from mining.it all adds up in every aspect .

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Prices should theoretically adjust, if people are willing to sell topaz for 30c, baskets will adjust to 29c and the price will fall until gatherers deem it’s too low and not gather anymore. Then the buyer will have to increase the price to get more volume. Really interested in seeing what really happens when it’s easier to find the baskets/shop stands. Currently the market prices sputter a bit with the discovery problem.

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Right, I get the basic theory.

As you say there’s a discovery problem, and also this isn’t much of an economy. I defend it all the time and try and tell people it isn’t entirely broken, which is true, but it’s also really a micro-economy.

I guess the best way to sum up my point might be with a comment I made earlier in a PM which is:

If even 15 or 20 people try to hop on the same money train, at the same time, it’s going to crash real fast.

Most people in my experience are going to go after personal profitability before economic stability. I’m not saying it’s wrong, I’m just saying it’s normal way of things. Luckily some of our more avid merchant/players are pretty responsible in this way but they still need to make turnover too.

I’m also hoping for some sort of shop index as it will help to stabilize things. Some items may have a ways to go down and I don’t mind that too much either, as long as the market stays relative. I do get tired of things like having 45k in a basket for bones at 1.5c, and it sits for weeks while I’m forced to go shop for them and buying then at 1c - all the while people complaining at the forum that they “can’t make any coins”.

Ha it’s late here I’m not sure how much sense that all makes written out like that. I’m not trying to say that people shouldn’t be out there working it for some coin. I’m just trying to point out that if a lot of people start mining up loads like that and bringing them all to market on the same day, it’s not going to play out like this for all of them.

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Oh for sure if there’s more supply than demand the price goes down. I’m still confident resources will find a price point where the supply goes down tho. Even if micro, it should still behave like any other economic system.