Daily quests have been mentioned a good amount recently in footfall threads as an answer to what players can do for a reliable source of coins. But after reading this comment in one of those threads today:
I remembered–oh yeah! Dailies can suck! If they’re not done well they do indeed feel like chores.
So for those in favor, and those not in favor of daily quests, let’s give the devs something to chew on. Share your ideas on how daily quests could work, daily quest systems you’ve enjoyed in the past, or ones you’ve hated and why.
Here’s my idea. I wanted to address the chore-ish-ness of daily quests.
Instead of dailies we have weeklies. And instead of big rewards at the very end we have micro-rewards for individual actions, which are capped out.
Concretely: It’s the start of the week. Everyone is given a set of weeklies drawn from the pool of possible quests.
Find base metals (0/200) - 5c/ea
Place blocks on plots you own (0/1000) - 5c/ea
Visit regions (0/50) - 100c/ea
etc…
etc…
There’s 11,000c up for grabs there and you have all week to get it at whatever pace and order you want! You can probably even ignore some of these and they will automatically happen as you play. And since the rewards are dripped out you don’t get that all-or-nothing feeling that can make earning a reward feel like a chore.
Dailies / weekly / monthly quests are always going to end up being about visiting locations, killing stuff, gathering stuff etc etc. Not sure you can really move too far away from that.
I actually really like this questing option though no matter how trivial or dull the task might be. It’s extra content without needing to change the game massively and ultimately it’s a choice you can make - either do it or don’t.
I think what makes the difference though is how they are presented.
For all of it’s failings, Destiny has quite a nice system where you basically choose 12 tasks from a selection offered. If you like killing stuff then you tended to take a smany of those as you could and the same with gathering type quests.
As you completed the daily quests, they would count toward a weekly quest/task list so you could pick and choose and you were not having to do dailies every day, you could just do a few each day but they still contributed to your weekly quest task list. Rewards were given for the dailies completed and a bigger reward if the weekly list was completed.
As I type this, the Division also had a similar flexible type daily/weekly quest system so I may be merging the division and destiny systems together.
Point is. daily / weekly / monthly always tend to be a grind. It’s optional though and if you can pick and choose then it becomes far less of a grind as you are at least doing something you remotely enjoy
Why not have dailies? If you do them you get a reward, if you don’t you wouldn’t have gotten a reward of there were no dailies to begin with. I don’t see it hurting anyone.
That’s because it’s a nightmare for people with poor impulse control. A lot of gamers get addicted to aspects of games not because they enjoy it, but because they feel pressured to complete everything.
I think dailies make more sense than footfall, but they shouldn’t be too difficult.
I like the idea of dailies, but not longer than that. Maybe they should be made so that they dont reset, like regular quests till you completed it. This is to prevent ppl feeling pressured.
Maybe have these dailies in multiple tiers so that beginners can do them but also more experienced players.
Example:
Mine 200 rock 100c
Mine 2000 rock 1000c
Mine 20000 rock 10000c
The ancient oortians that came before us didn’t believe in banks, so they buried all their coin underground. Due to tectonic shifts over time, that coin has become fairly evenly distributed throughout the worlds. Also, since animals are presumably living off of this land, they have come to depend on ingesting some of those coins as part of their diet.