So I started yesterday, and have died many many times. I played back in the winter, but stopped about a month after the first meteors started to fall, right around the Subnautica 1.0 release.
I had an option to start on a new world, or the same world as someone from my Steam friends list, which I did.
So I spawned fresh with nothing but a totem on Biitula. I never saw a warning that this was a dangerous world until after I had died there.
Once you have died on Biitula, not having ever been anyplace that wasn’t covered in cuttletrunks that will chase you forever, there is no option to get to anyplace else from the sanctum. Having no food meant that I was always starving and on the verge of death with no means to get food or tools. I had no means to warp away.
I logged off and waited for my friend to get online so he could give me some location markers and food so I could finally get to another location. Each death I was forced to go through a portal that told me how dangerous it was on Biitula, but with no option to go anywhere else.
Having died so many times, my death penalty is thousands of experience. If you think I don’t ‘lose’ anything, and taking twice as long to progress through the early game isn’t a cost you’re lying to yourself any everyone in here. I think death should have some penalty, but right now it is far too severe with no mercy for new players.
Dev’s: your current system is stupid and broken for new players. If I weren’t already committed enough to Boundless to have a forum account and a few hundred hours played, all you would have heard from me would have been a refund request. Carefully rethink your new player experience related to early deaths.
Consider:
- Do not let new players start on worlds with more dangerous creatures.
- When new players die (level <10, fewer than 12 hours played, etc), give them the option to respawn on a world with no hostile creatures, regardless of where they died.
- Respawn new players with full health and energy, or just give them some food and tell them to eat it (to teach them the mechanic). I got messages telling me I was starving as the first indication that I should eat at all.
This felt like a trap for a brand new character. Again, if I were under 20 hours, I’d have just contacted Steam for a refund. As it is I still feel that I am paying an increased penalty for the mistake of trying to play this game with my friend, as the death penalty scales up with each death, and I have many.