Design: About Oort Shards, Portals and Warps

  1. wouldnt that kinda the ruin the point of beacons
  2. why in the world would you do that? XD

i hope you mean place your own beacon upon your own beacon, if anybody could beacon a beaconed area that would kinda nullify the other beacon wouldnt it?

of course you’d need permisson in a beacon to place a beacon in it.
What I’m asking is if you have a beaconed area you have permissions too and you want a room only for yourself. Could you place a small beacon inside of that to make that room?
Because as I see it, there’s no other way with the current system you could achieve that.

Yep, that’s how they work.

So you set permissions for a 1x1 plot size Beacon, and then you can create a new one if you want a different set of permissions, or you can extend the existing Beacon to cover a larger area with the same set of permissions. We’ve thought a lot about this (really, quite a lot of design time has gone into this) and we think it covers all use cases.

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And no, we’re not going to allow nested Beacons in Beacons. You can achieve the same thing by leaving a space (or removing a Beacon) and then set different permissions. So there’s really no need for nesting.

Nice, that is precisely how i imagined the best way to be, after beaconing up an area are we going to be able to change those ‘‘parts’’ of the beacon, so say as kuma asked before, if he wants a room in the beacon, can i go into an already existing beacon and mark that up as a ‘‘seperate’’ beacon or ‘‘section’’ with the special rules? or is there no way to overwrite the beacon once placed?

also will we be able to extend beacons over time so if we need more space and we have the materials we can drag our 10x5 beacon out to 10x10 ?

You’ll be able to remove plots and re-Beacon them.

Also here’s an example that would be covered by the current system (top down view, obviously)

The greeny-blue areas are all shared between Me, Kuro and Zould. I also have private plots. Zouls also has private plots. Kuro also has private plots. Zouls and I also have plots that Kuro can’t access. Kuro and I also have plots that Zouls can’t access.

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That sounds insanely awesome, thanks alot for explaining it Ben :smiley:

but how do you beacon them then? or rather what is the price, if i want to change part of my beacon to kumas do i have to remove them and pay to rebeacon? and when i dont want him anymore do i still have the ability to remove his access, or is that part officially his until he doesnt want it anymore?

PS: this is really good information and i would highly recommend making a devlog about it, (and moving this entire discussion to it, something only mods and devs can do, since its getting a bit off topic compared to portals)

Will do when we’re ready to share more of the Beacons, it’s much easier to show on video. Soon.

Beacon-ing is as easy as placing a block. There is in-game visualisation of what you’re claiming or enlarging.

We’re holding this back until the new GUI is ready, the placeholder GUI solution just wasn’t clear at all, and we don’t want players getting frustrated or misunderstanding this system because we haven’t built out the GUI well enough. It’s not too far off though.

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sounds promising, look forward to it.

It sounds very promising and yes it’s much clearer in a video^^

You’re basically making all of my dreams come true with all of this information about beacons. The time you all spent in design and development seems well worth it, everything sounds amazing!

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beaconception? We must go deeper.

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I think this was not asked yet: Will we be able to connect two portals from any - to any world? Or will only certain worlds be “linkable”? Meaning that portals would span a net like this:

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I hope to be able to link all worlds cuz it would enable hub cities. It just should be harder to build a portal on a higher tiered world anf access should be limited by tier progress of characters trying to pass.

I think it depends on the “token” or whatever the official word is. So you need the token for friend A to go to their world, the token for friend B to go to their world, and the token for world C to go to that world instead of three different portals for each.

I could definitely be mistaken and don’t have time right now to find the posts to research this :frowning:

tying into the idea of beacons needing fuel to keep a space claimed, i think that having multiple beacons needed for multiple claims is inneficient. i like the idea ben has outlaid, quite a bit. i have high hopes for this game!

We’re glad to have you with us @Karnevale, we have high hopes too :smiley:

Portal question:

Is/will it possible to get different sizes and shapes of portals by building different frames, or are they restricted to a certain sized rectangle?

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I like this idea. Maybe small portals for Persons and bigger Portals for Mounts (pets) or even Structures.

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I want portals that are large enough to move entire structure ^^ so you can move anything ^^