as in this post mentioned all have the same abilities for the shared space and i’m sure at the moment only @devs magic can change something or cause something like that (at least because it’s much bigger than what a player could claim at the moment). this exaple shows how i could imagine a town. a guild or a player can place a town block and “shared” space appears. everyone that settles in this space (in this example the free space between the shared) becomes member of the town (after a week in example).
forther more i found an other post which said you need to remove and add new beacons … now neasted beacons. if i understand the following conversation correct i think you cant add diffrent permissions to ONE beacon but you can add a LOT of beacons with diffrent permissions.
that’s why i said we need wait times (cool-down times) to build in the shared space. and beacons should be blocked for some time (so noone can set beacons => spam blocks and remove beacons asap)
that’s something i realy don’t like. i have a good example that happend some years ago (guild wars 1). i was leader of a guild (100 member, 80% daily activity … it was a good guild ) and some of my officers (that i’ve trusted) added accidentaly an other officed to the guild while i was in vacation (bacause both where officers he can’t remove the rights he gave by accident) … long story short … as i returned from vacation my guild has been destroyed from the one officer that had been accidentaly nominate because he scammed and kicked all other members …
if there will every be the possibility that some of my “friends” adds other players to my beacons i won’t give anyone any permission for my beacons beacuse ■■■■ happens by accident all the times …
nope, not my intension … it should be a time restriction (or maybe right restriction - eg. you need the town right “member” to build in the shared space) for new players to build in the shared zone (but they can join and participate in social live) and a legal zone for inhabitants to care for their own.
the amount of beacons is in fact restricted … and that’s for reasons
EDIT: Or did you mean that 10 player can build a big beacon ? but that is in fact really un-handy if everyone owns a few chunks of the shared space or if someone has to sacrifice all his claim for shared space …