While writing a different Topic (Link) i had the idea of a player driven “legal system”. Because our most esteemed @devs can’t be everywhere at everytime i think the players should have the possibility to “judge” players for their behavior.
That the whole thing works let us asume that there are “Town Claims” (like beacons, but without the build protection but a lot bigger [like ±200 radius] and with a Name [like “London”]). Within a City players can settle (placing a beacon) and become inhabitant of the town.
EDIT (in response to @Zouls): town foundation may take a long time and a huge amount of raw materials. they could be like our “old beacons” … like 200 in radius and 255 hight. you can only build in a town if you are inhabitant and you can only become inhabitant of the town if you 1: place a beacon 2: stay for a while (beacon need to stay for 1 week [for example])
Now let me make an example of how the Legal System could work:
Let’s say a player is griefing a town (even if there are beacons, there is most likely a lot of space not protected by beacons) and other players catch him griefing they will begin a “vote” against the griefer (like the “recommendation” system in CS:GO - there you can recommend players for good behavior [leader, teacher, fiendly]). If the griefer get’s a certain amount of “votes” (maybe we should call them reports) he will be “baned” from the area (± 200 Blocks radius for example) and he will be taged with a tital/label “Griefer” to warn other players that he is a griefer (He need to go in “Exil” to avoid more tags and abuse - this is like a “soft” ban from the game, he can still play the game but no other person will be playing with him). If he don’t get any other reports for a certain amount of time (eg. 2 weeks) he will loose the tag and some times later (eg. 2 months) he will be allowed to enter the area again he got banned from.
This example could be reused for extremely rude Players, Burglar - like mentioned in my other topic or trickster.
If a player is reported often and over a long period of time they may get a ban from the game (that’s where the @devs come in play) but i think the players themselves should care about such things when ever possible (like CS:GO Overwatch).
On the other hand, this system of “voting” can be turned around for “the good side”.
Let’s make an other example:
Let’s asume you build a town together with frinds or guild mates and you have a few really active and helpfull players you start to recommend them [leader, helpfull, trustworthy …] if they reach a certian amount of recommendations [like 50% of the towns inhabitant] they acquire the right to “short time ban” from the town or “arrest” players (like a police man) to protect the city from griefing. If more players become active, they may report the griefer too, but sometimes (eg. at night) it’s hard to protect it’s town if only a few players are online.