That sounds insanely awesome, thanks alot for explaining it Ben
but how do you beacon them then? or rather what is the price, if i want to change part of my beacon to kumas do i have to remove them and pay to rebeacon? and when i dont want him anymore do i still have the ability to remove his access, or is that part officially his until he doesnt want it anymore?
PS: this is really good information and i would highly recommend making a devlog about it, (and moving this entire discussion to it, something only mods and devs can do, since its getting a bit off topic compared to portals)
Will do when weâre ready to share more of the Beacons, itâs much easier to show on video. Soon.
Beacon-ing is as easy as placing a block. There is in-game visualisation of what youâre claiming or enlarging.
Weâre holding this back until the new GUI is ready, the placeholder GUI solution just wasnât clear at all, and we donât want players getting frustrated or misunderstanding this system because we havenât built out the GUI well enough. Itâs not too far off though.
Youâre basically making all of my dreams come true with all of this information about beacons. The time you all spent in design and development seems well worth it, everything sounds amazing!
I think this was not asked yet: Will we be able to connect two portals from any - to any world? Or will only certain worlds be âlinkableâ? Meaning that portals would span a net like this:
I hope to be able to link all worlds cuz it would enable hub cities. It just should be harder to build a portal on a higher tiered world anf access should be limited by tier progress of characters trying to pass.
I think it depends on the âtokenâ or whatever the official word is. So you need the token for friend A to go to their world, the token for friend B to go to their world, and the token for world C to go to that world instead of three different portals for each.
I could definitely be mistaken and donât have time right now to find the posts to research this
tying into the idea of beacons needing fuel to keep a space claimed, i think that having multiple beacons needed for multiple claims is inneficient. i like the idea ben has outlaid, quite a bit. i have high hopes for this game!
How about a buff which lasts for 3 blocks wide when entering a portal you get invul. You fall. NP. You are invul. You walk 4th block wide invul fades off. But then portals shouldnt be allowed to place in a close range to mobs/titans.