Destroy your shop's competition in 3 easy steps

From Wonderstruck:

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Plot around my build and weā€™ll test your theory :rofl:
Iā€™ve never seen the ā€œrule bookā€ that mentions that either, but we all know itā€™s against the rules.

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10 characters

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I was thinking more about this and rereading the testing thread(s). When you say black listing, youā€™re referring to an action developers would have to do to hide the baskets from the scanner?

Is it possibly an option to give us an ability if we get to a beacon we believe to be abusing the system that we can just add it to an account wide ignore list? If an account is put on ignore then none of their items would show the scanner for the person that ignored them. Or does the GUI not allow that?

Never seen it before and never seen a official rule bookā€¦I would of thought there would of been rules of use in the knowledge tabā€¦donā€™t worry I am not interested in testing this theory ā€¦I think it was more of a post that it is flawedā€¦well that was my u understanding. . I might of misunderstood what simoyd was trying to say

Youā€™re giving away consulting at this point; the vulnerability upsets people obvs.

I am not sure this abuse method worth the time to involve.
Lets say if people who use this method trying to make his /her shop on the list, he needs to sell something valuable like advance power coils, forge tools with 1c on each stand.

Usually those things cost at least 500c+ / unit. It means he needs to provide 16 items for 1c only everyday to keep it going. I donā€™t feel its worth to do it in long run. At least for other players, we will have 16 free good value items / day. (Not too bad I think XD)

But if they target the items less than 100c, I donā€™t feel that kind of business will make good profit as well. Usually people donā€™t spend too much time on items value less than 100c I think.

This basically what I feel, but i havenā€™t play the econ for long time, maybe I am wrong.

If the seller lock the shop stand, than its easy for devs to solve the problem.
Just make the lock stand wonā€™t show up on the list because players canā€™t buy anything from locked shop stand anyways.

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How about just make it so only the lowest price stand for the player is displayed? That way one player canā€™t have 16 different stands with the same item and take up the entire board?

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It already works that way. I have a shop with over 2000 of the same item(diff color on ea stand) and only one shows in the top 16.

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I think if itā€™s on a different beacon it shows as a different line item, but multiple shopstands on the same beacon show up as one row.

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I didnā€™t actually know that. OP made it sound otherwise.

The ones Iā€™m encountering seem to be pranks that get you to the location to see a sculpture or something.

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Careful which locks/configuration ā€“ I have stuff for sale without needing a plot or stands in that location because thereā€™s a lock that lets me access its adjacent stands as the merchant but others just see the shopper side. My stuff does show up in the Buy From under my store name. Itā€™s a great setup when you want a small low-fuss spot in a large area of same.