Dimishing xp returns

An Observation made when i mass repair my machine Coils.
1 coil repairs for 25xp.
6 repair for 146xp of 150.
12 repair for 291xp of 300.
18 repair for 436xp of 450.
24 repair for 581xp of 600.
If i repair each coil seperate, waiting till the xp Display vanishes, then i get 25 per coil.
This is with using a iron spanner for the Major Points and a Stone for the remaining.
In this case it was 14 times iron, 5 times Stone.
The Coils where only halfway or so damaged. I cannot check as it is a t5 planet.
My concern does not lie in the 19xp not gained but in the idea that it could happen with other chained activities.
Any ideas @vdragon

It might just be rounding? ~24.2xp each.

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Possible.
But that means that all Extended Actions will dimish xp over time to a Point where it might hurt? Then something with the math behind it Needs to be corrected, no?

Just so I understand this, you repaired 6 Power Coils, but received 146xp instead of the 150xp that you were expecting (since 6 x 25 = 150)?

I’ve seen this happen when repairing coils with a stone spanner (don’t ask). It seems that xp is not awarded per action, but based on total coil health.

I don’t have numbers on me, but hypothetically i would get 1xp for the first whack, but none for the second. Whack 3, 4 and 5 may each give xp then 6 again gives nothing. I can’t prove anything with this, but it sure does behave like a rounding issue.

If the total xp keeps track of fractions then there’s no problem, else you could be onto something.

Also, note that the margin by which your total xp is short, is always less than the number of coils you were repairing. This would also fit with a rounding situation where whole numbers are displayed but fractions are counted. :man_shrugging:

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Exactly.
Now as i said, idc even by now it prolly goes into the 1000s. But Maybe the underlaying math Needs a revisiting.

Then we use different math :):joy::stuck_out_tongue_winking_eye:

Just going back to your original post, I just wanted to get some clarification.

In the first quote, are you saying that you were repairing, say, 2 Power Coils at the same time, as opposed to the second quote when you were repairing each one separately? Also, did you have any particular Boons / Defects / Quirks on the spanners?

Do you mean you were using the Iron Standard Spanner so that the animation was played 14 times and the Stone Standard Spanner 5 times?

Can you recall if the conditions on one Power Coil were exactly the same as another? I know it’s currently difficult to check the precise numbers as you cannot interact with them like with other machines, but if you were to look at them, did the condition bar on one Power Coil looked to be slightly higher or lower than on another Power Coil?

My Setup is 3 workbenches (WB) with 24 Coils each. I made deco Stones in all WBs so i can assume the wear is the same in all 3 machines.
I repaired 1 coil. Then 6. Waiting for the xp Display to vanish after the first coil repaired.

Yes. As the wear to make 30 times deco Stones is 14x iron and 4 times Stone (the 5th will land Grey but making sure that it is fully repaired).
Animation was played each time.

As it doesnt Show any condition bars on a T5, no i cannot tell you. What i can tell you from making literally
hundreds of thousands of deco Stone is
the repair with iron and Stone spanners allways yields the same xp
the swings are allways 14/4 (5th will land Grey to make sure it is fully repaired in case i have qued something late night and have forgotten it)
I hope this helps.

P.S.: Maybe i should add they are all advanced Coils, just in case as i know you take note of such Points
PP.S.: I allways run teaching pies, i had forgotten to Mention that because i am so used to it.

Is it just the UI popup you’re watching? Have you tested if it’s actually giving you 25xp per swing if you take note of your total xp before doing 25xp swings 10 times and seeing if you actually got 250xp in your character sheet.

Having qued some deco, i can prolly do that if it is needed, once the production time Ends.
Which takes some Hours.

150 - 146 = 4, (<6)
300 - 291 = 9, (<12)
450 - 436 = 14, (<18)
600 - 581 = 19, (<24)

We must be using different math?

I stand corrected as i didnt read the “allways less” or didnt compute it^^

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So i now managed to repair 24 Coils without a teaching pie and the score is interesting.
24 Coils, 14 iron spanner/4 Stone spanner hits give 245 xp.

How much XP did you get for repairing one coil?

Currently out of wax, so i will sadly Need some time before i craft again. Please stand by^^
Or you spawn all the stuff in and
a) tell me where and i test it or
b) you test it.
Else you will have to wait till i collected enough yam to make enough wax for 30x deco Stone crafting.
Sorry if this sounds rude.

Oh no, not rude at all. I’m happy to wait. I’m currently trying to get the same or similar results to you, but at present, I’m uncertain about how much condition I need on the coils exactly, even though you did mention that you had around half the condition left on them.

While i understand that you want to recreate the exact conditions, i am rather sure that the math error will Show itself with whatever you craft in it aslong as you allways craft the same, to get different coil xp Outcomes and use an iron spanner for the full number and a Stone spanner for the left over.
For me a iron spanner repairs 1050 Health and a Stone spanner 150, to give you some numbers.
So you Need 15300 Damage to each coil. Then you have the exact condition Damage i have when i start repairing.

And they both give 25xp?

Where did i wrote that?