That’s my point. The game feels unplayable long term WITHOUT paying a monthly fee. The fueling is extremely unbalanced for long term. If there were 1 year fuels that were expensive to craft more people would stay opposed to only those that can afford to pay irl money to keep their progress.
You are a company that requires money to function, ja? if not then I guess you really are allowed to do anything you choose to. but otherwise, to me I think this is fairly obvious, that on a business level, wiping the game, after things were stated, that this would be a persistent universe after the EA period is over, is going to ████ off a modest amount of the player base, to the point you are risking them leaving bad press, and explaining to the public that you can not be trusted. this in turn may have an impact on your bottom line from the bad press and the fact you might be losing a modest amount of people who paid for GleamClub or are otherwise supporting your game. Companies require customers to function in most cases. so it is typically in the company’s best interest not to ████ too many of them off.
You state you already get select players asking for your lawyer contact details from just plot problems? What do you think some players might try or want to do when they feel like they been defrauded because they had the rug pulled out from under their feet? It is not good for your business, and it most certainly isn’t good for the game. Rather or not it would cause you to sink I do not know, but it obviously would not be healthy, in my book at any rate.
Then
There is the fact that many boundless players do not want a wipe, based on the fact, this topic has already been talked about before, so this thread is really just a rubble pounding party, that got a bit more emotional then the last time.
Wiping the game, no good can come from it, I have not seen a single argument yet that I think is even remotely convincing. You will be destroying your playerbase for not much bonus.
People who want to start over, that is a pretty bad reason in my book, Wanting to destroy everyone else’s work because they want to have the experience of starting over? That is extremely selfish and not in a good way. If people really want to start over, then they need to come up with an idea where they can do so in a way that doesn’t destroy other peoples work.
As far as I am concerned you absolutely do. The NPE in this game I honestly feel is not good enough cause some people to understand some basic aspects of the game, I very recently brought one of my friends to the game, I actually had to point out to him, that he should follow that text in the upper left of the screen because he was not even aware that was supposed to be the tutorial, I am not sure what to suggest to replace the tutorial with at this time, but as far as I am concerned I do not think it is working the way it should.
Yes, this is what I’m suggesting. Very expensive to craft - long term fuels - that remove the P2W aspect of the game. Maybe even give us a central place that we can fuel all of our beacons from so we don’t have to physically go to each and every location. This opens the game up to little kids that don’t have a credit card as well as poor and cheap players.
Ok, I need a beacon fuel that can last 13 months minimum. Go go!
Edit: That was sarcasm. This is actually worse than your gleam club problem because there is nothing difficult about boundless other than finding enough playtime.
Edit 2: But I wouldn’t mind the $50 back in my pocket every year and being able to easily keep my beacons forever. It just wouldn’t benefit the game or fix any of the issues people see with gleamclub.
Id say no. i like that creating powerful items is difficult.
my overall response though if done is meh. i wont complain.
Id say no to this also. I was all for one character per account to create a unique economy rather than the everyone can do everything model but again over all i say meh. a new skill system wont stop me from playing.
just no. the crafting system is awesome and your time can be spent better elsewhere.
do as you will. i think its fine but another meh for me.
I think adding new weapons would do the trick but i avoid combat for the moste part. as long as i can be a pro sneaker i’m fine.
Be carful here. part of the draw for this sand box (for me at least) is that it is completely player driven.
no no no no. so many reasons why but i think its a good system that a lot of people enjoy. if there is a problem with people gaining coin than come up with new ways to make it. don’t remove settlements or footfall.
I think you about have that one keyed in. the spawn rate seems good to me.
yes and no but probably meh
as to a wipe. i am pretty confident that you guys wouldn’t shoot yourself in the foot that way. If however there were a wipe that may be a deal breaker. after a year of working on the same build that may just completely deflate my will to play.
Overall i have lots of faith in the wonder struck crew to do the right thing so i really dont worry … … . to much.
in niche cases like yours for something like deployment, what if there was a beacon toggle that allowed your build to be saved but you could neither add nor take from the build/storage etc/ and footfall would negated during this time as well.
If players want to start over they can and no one is stopping them. All they have to do is delete their character and wait a day. Their build will have regened or been taken over by someone else. They have no levels, no skills, no coin, no resources. They can start from scratch as many times as they want to.
Make the fuel ingredient a very rare drop from Titans? Just because the game currently presents little challenge doesn’t mean the game is incapable of it.
When I say start over, I am referring to the wiping of the whole universe type of starting over.
I’m totally on board with this no matter which way you go!
Ah come on, Jeff! You know you shouldn’t leave your cell! ![]()
At first I was like ༼ つ ◕_◕ ༽つ on maybe rebooting the blah but now I’m like ¯_(ツ)_/¯.
Stop wanting to reboot the blah!
It’s fine the way it is!
All it would accomplish is divide the playerbase in 42.
I think the game already gets way to many complaints about players loosing everything when a beacon expires to make it harder to keep them fueled. Would you reduce the number of beacons a player has by eliminating gleam club? Maybe, but if a player does not feel they can build anymore because maintaining the beacon fueling is becoming too much of a chore do they just quit the game if they are in it mainly to build? Since it is a Sandbox MMO game with building at its core, I do not think it is unreasonable to expect fallout from this.
Maybe the real issue is having to fuel beacons at all. I understand that the reason for fueling beacons is to eliminate builds where the player has quit, but other than that what does it do other then cause issues? So if you have to log into the game every so often instead of fueling beacons at least you eliminate the forgot to fuel. And if the beacon renewed for x amount of time every time you logged in, you would not have to remember which beacons expired when. The time might need some discussion so that it allows for military deployments, illness and some of the other RL reasons that players have to be away from the game.
I don’t see it happening. Unless its possible for people to farm them and there is enough available to make a market for it, then it doesn’t fix my problems at all because I can’t get it. To get to the point it works for me, makes it even worse for you. Its why we have gleam club so I can purchase time to save my builds where I could just toss in fuel every few weeks if I knew I was going to be here.
I think a better way to phrase the question about a wipe is not if we needed it or should it happen. The better question is ‘What problems could be lessened or resolved if a wipe were to happen?’ Then we can discuss other ways to resolve those issues with out people getting emotional about losing things that they aren’t going to.
Resource distribution
Perceived beacon negatives
Boring landscape/ lack of caves for gem mining
my first gut reaction is noooo but giving it further thought, it’s still no.
Saying that, if Terraria came out tomorrow with a 3d version and graphics matching those in boundless I’d jump ship quicker than you can say “so long, and thanks for all…”
So, actually, if boundless were to introduce a TON (!) of new elements, I probably wouldn’t be totally opposed to a new start…
Nothing from the current playbook (titans etc) would make me want a wipe though.
Also, not having james come out with a hard no to a wipe is a little disheartening…I am and will be (I think…) giving a lot to this game (creative efforts, time, etc) …I wanna have it stick around.
I’m 99.9% sure the dev’s would never do this and also understand what james is trying to get at but still kinda feel like there is now an air of uncertainty, whether that’s imaginary or not.
edit: maybe it’s also very presumptuous of us early birds to think we should stand in the way of this game getting a wider release/audience
Honestly, I think what causes a lot of contention on this subject is there have really been no valid reasons given as to why a wipe should happen. I think the initial question should really be, what would a wipe actually achieve? Why would it actually be needed?
I tend to agree with you. My first reaction is I’ve put a lot of time into playing and I’m not wiling to do that again. If there was an explanation of how it benefits me and the game I could be more receptive.
I think a better way to phrase the question about a wipe is not if we needed it or should it happen. The better question is ‘What problems could be lessened or resolved if a wipe were to happen?’ Then we can discuss other ways to resolve those issues with out people getting emotional about losing things that they aren’t going to.
OK I think this is a very fair way to address it
Resource distribution
With farming I think they have show that they can affect which resources spawn where, how many spawn and introduce new ones, so I am not sure a wipe is needed for this. It might require a long down time and a great deal of testing, but not a wipe.
Perceived beacon negatives
I think this all depends on what the negatives are as to if they would require a wipe. They obviously can change some things regarding beacons without a wipe like adding the buffer zones, but maybe there are things that could not be handled as easily. If they had to redo the entire planet chunk system for some reason or needed to change the size of a plot then yeah it would require a major change that could probably not be accommodated within the existing universe.
Boring landscape/ lack of caves for gem mining
Unfortunately this is probably individual perspective. I do not know that I find the landscape boring. I will say it is familiar because I have been playing long enough to have been on most of the planets. I know what they look like, but unless the planets change constantly would you not run into this problem all the time anyway? I do think the exo planets at least give players a chance to explore new places and I do think this does help with some of the boring/familiar. As far as better resource distribution in caves, I would be interested to know what can be done without a wipe versus requiring a wipe. I would agree that the caves could be more fun to mine in.