Do You Have ANY Plans, Monumental

I liked @Conkuur and miss having him around.

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I wish they would either do something to get it back under actual development or sell it to someone that would. I loved this game and I stopped playing because it hit a complete halt.

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I drank an awful lot of vodka. And that’s no excuse. This is the cause and effect of why i poured out a huge rage on these people. I’m not looking for excuses. I am terribly ashamed in front of all you wonderful people. I’m terribly ashamed. But i don’t go back on my words.

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@Conkuur swore at me, but i can’t remember anything wrong. A good enemy is better than a bad friend.
Also i miss @Host and many others

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Long term off an on player. Recently me and the wife had started playing again, love the game, don’t love how the game is going. As I was building and seeing a total of three people running around the hubs and worlds, makes me sad to see the game in this state. Quick thought but what if they made the game free? It’s been $40 usd for the longest time even with a dwindling playerbase. If the game was free it would definitely bring in more people. People would buy the monthly gleam club with the game being free. I know I’m not the only one who has thought about this. Anyone within reach of the mods please reach out to me.

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Welcome back! Boundless…just has that special place though!

If the player base hit nearly 1200 concurrent players in 2021, how come the game was still sold off though? It’s well before your time but you would think that the player numbers skyrocketing, there would be some revenue brought it.

$39.99 * 1200 = $47,988
add in the gleam club avg $5 a month.
add in the cubits from the shop
Skins

There needs to be more for the players. Skins (Holiday, Special, Alternate, Sparkley, Mate) Etc, Alternate Race/models, PvP plots for FUN games like capture the flag…SO many ideas arg!

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Appreciate it. Currently rebuilding my workshop on trior.
Always end up takin a brake due to lack of content. Every time I go back to play it seams like the player base is smaller and smaller.

Well, the fact that the game is still up and running ā€œkeeping the lights onā€œ shows that it’s not a total loss for the company.

There has been a lot of discussion around making the game free and the current small community seemed split on whether they would like to see it free.

I think the game has never hit above 2200 players and it failed to maintain those and the servers apparently at the time proved they couldn’t handle it.

I’m unsure they could handle it now since the servers have never really been tested with 10k players.

Maybe one day…

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Lets do ett! Open ze flood gates! :slight_smile:

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There are so many ways to attract more players to Boundless, but…
Unfortunately, all those great ideas from the past have only ended up driving some players away.
For example:

Some people asked for a reclaim system; they were getting a little tired of seeing their bases reduced to ashes—either because their Gleamclub had expired or they simply forgot to add fuel—losing everything and, on top of that, getting looted by others (PvP?). Once this system was implemented, the looters left, problem solved, fewer players Great!
Now all you have to do is reclaim everything in your Beacon, rebuild, and voilĆ ! You’ll save time on farming and crafting, ingenious for a game that calls itself an MMO with Massive Farm, right?

For those who can’t stand their neighbors? Sovereign worlds were the solution—perfect! It just scattered the community and ruined the market. The only upside for me is that I put my kids there so they wouldn’t bother anyone.

So let’s reset the game without touching the private worlds—everyone starts from scratch? Great idea! The moment this idea is implemented, every sovereign world owner will rush to reclaim those blocks and stuff and keep them safe in their private worlds
I’m not against ideas like this—some games, like Hytale, implement mechanics requested by the community but they’re usually just temporary, meant to fill a content gap. Except in Boundless, they’ve stuck around permanently.
They should have implemented this when the game was struggling to retain its player base, studied the situation, and put a solid plan in place to attract new players and then removed what I call ā€œband-aid mechanics.ā€

Unfortunately, now we’re left wondering why Boundless is empty and how to bring people back…
Boundless has simply become a creative game, not an MMO anymore.
The funny thing about this story is that some of the people who came up with these ideas don’t even play the game anymore.

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This is the problem … quit focusing on bringing people back and focus on getting new players in and retaining them. That’s where the money is, that’s where players that will spend more time in the game is.

I know so many people are against this because they are very attached to a digital world or building they have created or some sentimenal reasons both to which I’m empathetic for, but they should relaunch the game, reset the universe, make everyone start over from the beginning.

I understand that many of the current community would leave, but if you think about it we have too many planets with not enough or any people on them that costs Monumental money and the universe feels VERY empty. Look at many of the posts, or the Rye video about how empty the game feels. They could easily reset with a universe that scales up AND down… not just one way. Great game and automatically scaling the game up based on player base is awesome, but its a huge failure in design when it can’t scale down.

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Honestly, this is the way forward. Just a reset and start over with a whole new universe. Bring in new players and retain them. The existing players that stay? Great! They can help the new people.
I’d be willing to come back and play full time if it was to help a bunch of new players learn the game.

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I think it’s a good idea and could be easily implemented.
Six permanent worlds Tier 1 to Tier 6, which would reduce server costs; if the player base grows, the universe expands.
Each player receives a notification similar to the one sent for Private Worlds when a new world appears.

Let’s say Tier 1 is almost full; the server triggers the creation of a new Tier 1. If it isn’t populated after a week, it closes, just like Exo Worlds.
The community must accept that if they take the risk of building their base there, it could disappear at any moment.

However, we would all need to agree on what would trigger the destruction of the newly created planet. Could we cancel its destruction under certain conditions, like in ECO? I could see a fuel system working: the planet’s core would need to be fueled with Oortian shards—one week’s worth of fuel, no more—and for a high cost. Otherwise, it would be too easy to keep the planet alive, and this would add a community aspect as well.

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Well I will say this. Game reset after all the money I put into the game is a definite decision of me permanently quitting and uninstalling the game. Sorry to say it but a rest like that means I wasted money for the sovereign worlds I spent money on to get colors of certain things and all the time for certain events. If I wasted money on a game for them to do that after almost 5k hours to me that game is pointless because that just means if they start losing money on the game again they would just reset the game every time it happens. Just a waste of money IMO and I’m not rich enough to keep pouring money into a game that would constantly reset every time they run in the red

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Totally Undertale :+1:

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I don’t understand some people on here. Lol. Let’s say they did reset the game and made 1 planet for each type. That starts a dilemma right there. Look at the different gem types. There’s 6 of them. That means you have 1 tier5 planet of one gem type and 1 tier6 of one gem type. That’s only 2 gem types out of 6 so what would they do with the other 4 gem types. Then they talk about the game adding more planets as there gets more players. That’s what caused the game to spawn so many planets in the first place. People just say things without looking at the backlash it would cause or look at the mechanics that were in place that caused so many planets to become in the game. Starting over and resetting the game is just going to cause backlash and negativity that the game is just going to repeat the cycle and become what it is now. The only question is how long it will take before the cycle reruns it course lol

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Ah yes, it didn’t work the first time, but it will definitely work the second time, while alienating most of the remaining player base. How exactly do you think this is the way forward? How would you retain players without sizeable investments? The game has clearly shown that it cannot retain a significant player base in its current state. So it would need money for development, at which point restarting the universe makes even less sense.

Restarting the universe would be (at best) an exiting but short lived event for some players but definitely not a way forward…

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@Monty Šou bought this game.You’ve said a lot of things and now you’re hiding. Who are you?

Well to be honest, some of the player base, not naming names, are a bit toxic. And if they leave, all the better. I’m talking about a new start with new players and the people who want the game to continue. We’ve all explored the current universe and seen all it has to offer.

As to the first reset, it was my understanding that the previous universe was incompatible with the new engine that was required to work for the Playstation 4. So the person you have to blame for that is Sony.
The game would probably be in a better state and still have Wonderstruck running things if they hadn’t partnered with Sony and Square/Enix (who apparently did nothing for the game but put their name on it).

For which region though? We have US, EU, and AUS players. It would make more sense to have 6 permanent worlds, tier 1 to 6 for each region (US, EU, and AUS) with a total of 18.
If you want to shrink it down to just 6 planets, where would they be hosted?

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