I’d rather we get a way to report and ban these clowns. They’ll just move on to some other form of harassment. With the proposed rule change they could go to a dark glass farm, wait for you to collect it, then place a block in that spot and grapple it. Now you can’t regen to keep farming dark glass.
If meteorites are a hotspot of griefing (they seem to be) maybe the game could start logging actions taken within the meteor zone. The server already knows you’re in one cuz it yells at you when you get too far away. Then when we report a player the report can attach the id of the meteor log.
Another regen bomb thing that bugs me during hunts is ppl who throw a regen bomb at the meteor when it cools. It auto picks up the item for everyone but I actually like standing victorious over the meteor and digging a hole in the side and popping the loot box myself
Quick question, a bomb cannot have booth world regen and health regen applied to it simultaneously can it? It’s been a while since I’ve been apart of a hunt and even then I had only seen health bombs at the time.
What about asking the devs to apply an “Effect Title” (what I am calling the text over someone’s head when they equip a weapon with a quirk on it) whenever someone throws a Regen Bomb. Then everyone knows who the troll is, and the cowards are less likely to do so if they know everyone will know what a jerk they are being.
I would suggest simply making regen bombs not affect placed blocks in general. Leave them to normal timed regen. It would still be detrimental to legitimate players for them to keep tearing down the tower, even if a few grappled blocks are saved.
I voted option 1 because I know how annoying that can be. An alternative to this could also be the meteor acting as a regen bomb when it lands, regenerating all plots in that area. (I say this in case the ground has already been previously destroyed before the meteor lands) Then disable regen bombs from working in a radius of 2-3 plots from the meteor landing site until 5 mins after meteor is completed.
The only problem i see with this is people using regular bombs to grief and destroy the terrain around the meteor and we wouldnt be able to regen the destroyes terrain. To fix this, bombs would need to be changed to not affect the terrain in that same 2-3 plot radius. This would make bombs usable as an effective combat tool during meteors as well.
The campfire solution sounds great in lieu of better reporting tools. You only need 1 campfire at the top of your structure to protect it from griefing. It also protects against other forms of griefing like using a hammer to break the block you’re attached to.
I think introducing player controlled unbreakable blocks will lead to an increase of griefing opportunities even if it solves this one instance. There’s too much power to be had from it. You can use it to block doors and portals at the edge of plots, block others from regen mining, trap a player with some help from your friends, etc