Explaining Footfall post Release 211

I remember entering codes like peek and poke, followed by numbers, which changed the screen colour settings. Or when you could hack a game, adjust a few numbers in the machine code to get unlimited lives etc.

Me too. I got a programming for dummies book and made text base dungeon crawlers on my C64

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All I have to say is:

10 PRINT CHR$ (205.5 + RND (1)); : GOTO 10

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Pokes were funny… I made a fake loader for a game a friend wanted… count down and everything… looked totally like it was a premium speccy game booting up :wink: trollllllll

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Footfall has suddenly dropped again for me over the last two days. It was almost getting back to the level it was pre-patch and now it’s back down to about 50% again.

Today my test char has primary guild G1, no permissions. And is a member of G2, no permissions. The test char walks onto a beacon aligned to G2. Again, no footfall is generated.

Guilds are completely useless because they prevent footfall.

Lets assume you run a mall and assign the main beacon to a guild. Now, many people who have a shop in that mall are a member of that guild. You most like will get puny footfall. @majorvex, did you try to not align the streets in the gyosha mall to a guild?

did you test what happens when they first enter a non-guild beacon, before stepping into the guild-aligned ones?

  • Created new character X
  • X Joined guild Test, no permissions
  • X walks onto beacon BY1 of char Y, beacon is not aligned with any guild. X has no permission on BY1.
  • X walks onto beacon BY2 of char Y, beacon is aligned with guild Test.
  • BY1 and BY2 both had 0 footfall.

That sounds super weird. Can any devs confirm that this is intended behavior? @james ?

I am assuming both beacons have greater than 10k prestige? and the character checking is the owner of the beacon, not an alt with permissions?

Yes, and both are in the same settlement.

Yes.

ok just covering the bases there, I hope someone can confirm the results and get back with you :slight_smile:

No. The mall/roads are on a single beacon. After the Guild update and after the prestige reached city status, the settlement generated a “greater settlement” which I named The Gyosha Syndicate, and is warden of itself…even though I am still the warden. There is no beacon for the greater settlement and it has the #1 prestige. Not sure how or if I can regain control or if it matters. I tried re-plotting the whole mall to get everyone on the Gyosha Syndicate prestige settlement, but that was in vain, so I dunno.

The roads in the Gyosha Mall are owned by the char majorvex and the beacon is aligned to the guild TGS.
If my tests are correct, the character majorvex cannot gain footfall on any beacon anywhere inside the greater settlement Gyosha Syndicate from anyone who is a member of TGS, even if he is not representing TGS.

On a different note, since 213 my footfall is about 50% of what it was before the update. On multiple locations on different planets.

I think I see what may be happening. I think they finally disabled alts generating footfall in beacons owned by the same account. :slight_smile:

Edit: Scratch that, my alt must have been under the 1 day cooldown. It worked with a fresh beacon :frowning:

So after all these updates are noteworthy beacons still running at 50% or is the new and improved footfall starting to level off with happier numbers?

Iirc I thought that guild aligned beacons weren’t generating footfall for people that stepped on the land if they were in the guild. So my question to you is are your beacons aligned to a big guild?

My understanding is the only time a character will not generate footfall is if they have permissions on the beacon. This is regardless of guilds.

EDIT: (Or, of course, if they return to the beacon within 24 hours of last payment…)

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High-volume beacon owners are reporting about 90% of pre-211 Footfall, while lower-volume beacon owners are all reporting sizable increases.

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I own a mall and increase in foot traffic daily. I am getting close to pre 211. around 90%. Its picking up slowly

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