Footfall status after Release 211

And in this case that player is not counted twice? So it keeps a list of players who visited per beacon?

each settlement has a map of (mayor, character) to visit time of when that character last visited a beacon owned by the mayor in that settlement (excluding beacons with <10K prestige after last update).

so yes, not counted twice.

Is the visit time being updated in this scenario? Ok, granted, that will save a few minutes, but still.

And am assuming that the code assumes ‘mayor’ is beacon owner?

yes mayor = beacon owner here. and yes, visit time will be updated when character second time walks into a beacon (with >10K prestige) of that owner in that settlement.

Hmm, ok, still, wish I still received the same as before, not way less as is now the case…

Sorry to jump in here, and forgive me if I misunderstand.

If the visit timer updates everytime a citizen entered a Beacon, even inside 24 hours, surely that is where their may be an issue, eg:

If a citizen visits a Beacon every 23 hours, then you would never receive coin from that citizen after the initial visit?

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Yes, that is how it has always worked (only it used to be 1 month, not 24hr)

If thats the case, you are punishing the players actually being boundless by opening shops and mall, etc. and rewarding the lazy ones with the small square shops :expressionless: makes no sense at all.

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My understanding of the previous system was that the timer reset after 24 days from the initial visit?

Ie, visits on 1st feb, revisit as many times as they like until 24th with no coin, but after the 24th receive coin from visit, then repeat?

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Nope. the timer has always reset on each visit. The only reason people got any real footfall coin “at all” before was because none of the timers were persisted, so each server reset after a crash/update cleared all the visit times again.

Ok, fair enough, BUT how was it possible that in the old system I received about 10k on one beacon each day. After all, those had to be unique visitors who had not visited in the past 24 days, right?

Then how come I receive way less now?

ok, fine, the drop-off, but is the drop-off so, so big that it’s causing me to receive so much less in 24 hours?

I can’t believe that is correct…

Hence why I am starting to feel to quit with my market, makes no sense at all anymore. Sure it wasn’t about the footfall but it helped to keep me going…
Now…

Meh

Exactly, I run legendville mall, it isnt that big. But the footfall made it worth my time. After this, I am not sure i want to waste my plots.

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Plots, time, etc., etc.

yeah, not feeling it. Ah well, perhaps time to play some other games…

I use about 1200 oort shards daily. I guess ill save that. Especially if the hunts crash the game anyways. Bugs after bugs after false claims in updates. This was supposed to be an increase in footfall. I guess ill just stop buying cubits for plots and just start my end game solo build.

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So now what has effectively happened, given the relatively small player base, is that the system is the same as before, 0c for repeat visits, but with a reduction in coin per visit for attracting more people to your beacon.

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^^ This.

I used to only see about 1-2k per day and now I’m lucky to see 200-300c.

I think I misunderstood you earlier in the other thread, Luca. I thought there had been another update after yesterday’s update and then I said, let’s wait and see. But if I actually did misunderstand, then we still have a problem.

The idea of the updated footfall system that came with Empires was supposed to give more coin for our pockets. This update has obviously had the reverse effect and it’s not working. The economy of the game cannot survive with the way it is now, over the long term. Well, not in an enjoyable fashion anyway. This is a Game afterall and some of the fun is getting sucked out of it with this issue as it is.

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On top of the small as ever playerbase, this will hurt and shut quite a few hubs down. making it even harder to hold on to new players that come into the game with a lil quality of life. I literally only see a certain amount of players. This will pretty much stop all footfall income.

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On top of that, the huge amount of coin per guild helix…

The game will soon be sucked dry. Especially the newer guilds.

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Oh indeed! I brought this very point up in another thread. They’ve added a huge coin sink to the game which takes coin and vaporizes it. It doesn’t run back into the economy once it enters a machine like it would in a shop stand or request basket. Eventually, with all the coining into the machines, there’ll be no coin left in the game.

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