What Aenea was saying is correct according to the info given by @lucadeltodecso.
It’s buried in the ‘footfall status after release 211’ thread, and over several spilt up posts, due to thread merges.
Have a look though for my comments and the responses to them, it is stated that the design was made so that if a player visited a beacon twice a day everyday, or once every 23 hours as I put it, you would never receive coin after initial visit.
True but where does it say that the 24 hours resets every time that same person comes back? Where does it say if a person returned every 23 hours you’d never get any more coin after the first hit? I’d like to read the source of “This is what their design says”. It’s interesting. It’s complicated.
Footfall payments now require the Beacon to have >;10,000 Prestige rather than the payments being scaled down for small Beacons, this prevents exploiting the system by having a tiny empty Beacon in a settlement.
Footfall payments will now be granted whenever the user enters a Beacon of a given player in a settlement after 1 day, but at a reduced amount unless the player has not visited a Beacon of that player in the settlement for 5 days.
Footfall payments will scale down based on how many Players have visited a Beacon of that player in the settlement in the last 24 hours.
Footfall will no longer reset when a server resets with visited times properly serialised in the World state on the server."
This is in the Release 211: Empires - Guilds and Messaging
This is why I stated 5 days.
It is stating that in it will scale down based on how many players have visited a Beacon of that player (shop owner) in the settlement in the last 24 hours. But at a reduced amount unless the player has not visited a Beacon of that player (shop owner) in the settlement for 5 days.
Somewhere I and others have read further explanation that if the same player visit once a day during that 5 days, it resets for that player back to day one. And I am gathering that that player can be the shop owner. I visit my shop sometimes more than once a day.
I visited the mall several times over the three days I was looking gems, I needed to buy emeralds, sapphires and amethyst, but when I added it would cost me more to make then then buy them. So looking again for the cost of advanced coils. But some shops were out of the ones I needed so more trips to see if restocked and other items I needed.
That was several times I passed shops, stepped into them to see if they had what I needed. That affected those shop owners whose shop I passed. Not fair to them.
Go to shop Baker Street, turn right, go all the way down, turn right again, go approx. halfway down and you will find my shop. That is a lot of shops I pass. Even the short cut by going through a couple shops that connect streets causes other shops to lose out, especially the ones I shortcut through.
I don’t get enough visitors to have the same person who stops in my shop, but others do, and that isn’t fair to them.
As per the patchnotes a new visit on a beacon is only counted if that player has not visitited another beacon of the SAME CHARACTER in THAT SETTLEMENT!
So having 3 beacons in a row of 1x1 (x4) plots doesn’t do a thing, especially not when right before they start to run over those they just came from plots on another beacon on the same character.
So that explains the 0c in those 3 beacons. Phew, something makes sense, finally.
Still, this does feel like some kind of nerf 'cos I could’ve sworn with the old system they would all have generated footfall…
Now for the kicker!
I changed the owners of those 3 beacons! Used 3 of my alts who don’t have beacons/plots near that area at all (or in a silly spot where no one comes).
And…
I added a 4th. And to test it out nicely, that was a brand new character, the first ever beacon they placed was this one, so if someone would run over it that player never, ever could’ve run over a plot of this character before.
What did I receive?
24c after 1 person walked over it.
Checked the other 3 afterwards, all diff values, but that can be explained by diff paths people take, BUT all 4 of them had coin values in multiples of 24c.
This means that apparently my market is getting such an amount of visitors that the game is scaling down the 80c coin I should be receiving to 24c…
That’s 30%! That’s quite the drop-off!
Wondering if it can go lower than that for Ultima/PS hotspots…
Anyways, considering these beacons would each have generated 30c per visior (per 24 days) and now the first one 24c and an unknown lower value even when the same person comes by again in 5 days which, if they keep coming by regularly stays at a value lower than 24c for ever…
After watching my footfall gains per day for a few days I now have a better average of footfall generated in the new system.
Past 5 days footfall amount
1: 435c
2: 360c
3: 316c
4: 256c
5: 234c
Footfall has been gradually lowering on my Beacon since I began checking. Each is a 24hr period (10am my time daily to check) all of these values are significantly lower than what I used to get, something along the 10 to 15% of my old totals. Yes I am a busy shop in a big area. Got 1800 or so footfall per day with the old system.
I’m guessing some of the bugs that were noticed during this update were affecting the old system in a way that made the reset shorter than expected or visits not counted properly. Since this is supposed to be showing us similar footfall numbers and instead they are much lower.
If anyone has a few free minutes, could you help me with a visual hierarchy of the current system? I feel like this may not be correct. I’m not sure where the beacon/footfall coin is going.
I’d like to not have two settlements if I can help it. I know there are settlements nearby & within the mall, which is totally cool. I would just prefer to keep my beacon/plots/etc as simple as possible. I only have one beacon for everything. Is some of the beacon coin going into the Guild bank or does that only hold donations?
I’m seeing about 10% as well. I am nearly 100% sure that I’ve never gotten 80c for any one guest. It was 1c then it went up to 24c but that’s as high as I’ve seen.