One of my favorite things to do in voxel-based games such as these is to create large, ornate builds. I also love to create mazes, and I want to create an enormous maze somewhere close to PixelGate, and have a prize at the end for those who can navigate it.
However, in the current state of the game with the current plot system, such a thing simply cannot happen. Plots are small, and after maxing mining, plots become incredibly scarce. ~150-200 plots just isn't enough for players to have more than one large base of operations.
Are there any plans in the works to give us more ways to gain plots, or just increase the overall amount of plots players can have? Is the current plot system the end-goal plot system, or a temporary one?
I'm just voicing my frustrations here, and I'm curious if others feel the same way. I want to be constructive about this.