Forging Balance Changes on Testing

another thing to consider - for example carpe noctem/diem quirks…
It’s quite common for hunters to carry 2 complimentary slings, and this works really well especially in mixed elemental waves. Similarly, if forging moves to live in the current state it’s in on testing, there would be great advantage in taking tools with quirks that have complimentary pairs.

Use your day hammer until the sun sets, then simply roll one over to your night slugger.
Your miner has 10 thumbs and seems a bit clunky hitting every branch on the way down? a single “low health” tool might be a useful spare tyre to use until those prime steaks kick in.

I Love how many more options we now have - I am quite interested to find out from people who don’t like the testing situation what exactly they find to be “a nerf” from the proposed changes?

I’m not fully on board with the 200% efficiency across the board, I think it’s awesome for low end tools (effectively makes your compounds cheaper / stronger) but I feel that high end tools need to have at least a reason to consider any of the 1k boon compounds without wasting such a significant portion of it.

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I don’t think it is. Try putting a topaz hammer in, that is 165% inless i failed to do something obvious.

There are caps and 200 is the high cap for titanium and everything below but diamond/emerald is 181 and the others are lower so no you aren’t doing anything wrong… that or I’m doing something wrong






and this part is a little confusing

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Thank you for testing it and letting me know. I really appreciate that and you informing people vs talking down to others for their concerns and opinions. I still think it’s ridiculous though that your health or food level would have anything to do with your weapon effectiveness.

I’m getting 200% effectiveness with diamond hammers with 7200 power and max Int. Haven’t really tried many other tools, just been fiddling around with ingredients to see what kind of boons/quirks I can get. And so far I’ve been consistently making AoE T6 one-hitters with extra durability with no quirks or quirks that are actually a benefit. My deck is Longevity Gum, Effect Gum, Special Gum, Stabilisation Paste 2 (Protection Paste 2 works here as well), Fate Paste 2, Draining Boon Compound 1 (NOT 2, unless you’re specifically trying to get quirks), Vigour Catalyst 2, Boon Transmute Solvent, Quirk Transmute Solvent, and Setting Resin. If you are familiar with the mechanics, you can use those ingredients to get some pretty sweet tools. I love the new quirk system, it makes great tools even more awesome if you can manipulate the quirks into getting what you want. Sure, I occasionally get unlucky and get a quirk that isn’t all that great (the ravenous and low health ones in particular), but that’s standard process for forging now anyways. Occasionally, your rolls aren’t going to be that great and you’re going to end up with a subpar outcome. That’s just the inherent RNG of the system.

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I was just getting ready to type this…

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yeah I stand corrected, I didnt mean EVERYTHING but that is what i wrote hehe. Hyperbole abounds!

I mean, if gems could be boosted to around 120-130%, with the idea that you’d need a maxed setup to reach full efficiency (100%) on future items like blink rift and dark, then I’d be cool with it…

At the moment, getting 200% on *most items and 165% on topaz is basically equivalent to changing that wood through to diamond all still get 100% but the balanced / fast gems go down to 90% and 80%…

I just think that slightly misses the point of promoting earlier forging / low tool forging, as there is still no measureable difference between forging say a stone hammer and a titanium one. I suppose the balance is not directed at max setups - so a character with lesser stats and an unpowered forge will likely see a much larger difference between tool types.

Thanx, had to type a bit for the brain to get through that one :wink:

Thank you for sharing. I will be seeing what I can do with that setup. However on a practical level I would need to see if I can find a way to do it with out the boon transmute.

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Yeah the Transmutes are expensive. They are crucial to removing most of the elements of RNG, however. If you’re just shooting randomly, they aren’t necessary, but if you’re going for specific enhancements, then they are.

thank you kindly :slight_smile:

So basically I got perfect tools… with less efficiency than everyone else. This is good news to me as this means it will be easier XD

Either something is bugged, or maybe one of your coils did not connect correctly to the forge.

can you look to see if the forge states you have 7200 units of power?

No no I figured there was a hard cap on 15 so I know where my issue lies :slight_smile:

Um excuse me but who exactly gave me that info but Crete? No one. And how exactly am I wrong? Because it doesnt nerf you until 55%? That doesnt make me wrong and doesnt change my opinion. I also never said any of you were wrong for your opinions. I said I didnt agree but you obviously love to attack people so what can you do? Crete gave me a rough percentage where you did what exactly but complain about my opinion? Nothing. You bring up portals like it has anything to do with what I was talking about and believe this game should be nerf bombed as you put it. Where I believe more content and options should be added not butchered and given more useless items in game. So no I dont think you or the other guy were helpful at all. Just condescending and rude trying to force me to see your way and I dont that’s the bottom line. So deal with it and have a great day

Below are quotes of people who politely explained to you, in detail, why you were wrong for a number of reasons, and below them is a list of several comments you made that showed entitlement, anger, passive-aggressiveness, and hyperbole.

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The worst part of all this is that you have some valid concerns, and I actually agree with some of them. For me personally, I don’t like RNG in my games, and so the Forge is a major turn-off for me, and negative quirks were especially troublesome, but as we’ve explained, they aren’t nearly as negative now.

The problem is, a constructive discussion with someone who flings around swear words and hyperbole is impossible.

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My suggestion to the people intent on turning this thread into a flame war… take a break from the forums for a while, otherwise I’ll be forced to put it on time out.

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I hope you can put the players causing the problem on time out and not the whole thread.

Its a jolly shame for a few bad eggs to suppress everyone elses ability to post here because they forgot to take their joy.

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1v1 me bruh
Though I do still say that this whole forging decision was a good choice. I don’t bother scrolling up most of the time on the forums as it always gets too many… heated moments or someone says something a tad excessive

I won’t lie that I was the reason for a few heated moments sorry for those outbursts.
But for the topic on hand, adding quirks to not be awful was an excellent step in the right direction
Thank you boundless team for reading the things your community suggests and trying to make the best out of it :smiley:

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