Forging maxed lucent gear!

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Forging maxed out lucent gear can be very easy if you want it to be…

Only about 15 to 20 rounds needed with this ‘method’!

It’s so easy everyone can do it!

Here’s the deck I used and an end of forge screenie:

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Lol. Uh huh.

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How effiency stays on 200% with lucent gear? I think I have tried forging lucent only on testing.

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That 200% on the lucent grapple though

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How do you get 200% eff on lucent?

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very nice!
so.
you selling 'em? :sweat_smile:

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That is indeed the trick here tho! And some others too…

How are you getting 200%? XD

Edit: Ah, creative

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Forging on creative? :smiley:

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Creative doesn’t change how forging works tho, right?

Yes, a lot of the values don’t match those on live…especially with coin, etc.
200% would be fun tho lol

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I don’t know how much stuff is possible to do but some instant aoe augmenting scripts for it would be interesting :slight_smile:

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And yes, I am in Creative Mode!

People said a few weeks back that you still need to forge stuff yourself, well, with what I made you still need to but anyone can do it!

What I did was the following:

  • remove Hard Hitter possibility on TOOLS!
  • remove Magnet possibility on TOOLS! (except TOTEMS)
  • change the boon points needed for each level, you get level 10 at the second roll!
  • change the 5th level boon points needed for AoE, set it to 40k, ie. never gonna happen!
  • removed any and ALL Quirks possibility on TOOLS!
  • changed the effectiveness of everything so they have 200% efficiency!
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Hard hitter should be done away with on live too, lol.

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Magnet on all tools except wayfarer totems should be removed as well!

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Maybe so. At least I can see some of the justification for keeping magnet (even if I personally hate it) but hard hitter seems more like a combat boon and without a melee skill tree, it seems pointless on tools.

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Save for when I wanna start trying forgeing :heart:

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Was hoping some fun threads would work to get the nastiness away, but it does not.

Ah well

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