Yeah I think I see how it works for you, I have a friend who insists on it also. I don’t think it would work with quirks as the draining compound is a little more vigour hungry than the corrupting and it’s a fine balancing point between vigor/stability that would tip too far in the vigor direction.
Yes, that is the side effect of quirks, you do get some minor annoyances and you don’t get any better base forge result from it. But I accept the quirks that come out with essentially “neutral” quirks and deconstruct anything that is truly bad for the user. What you’re missing is the truly high end tools that always sell out fast because they have the bonus 10 action speed or reduced energy cost and of course the day/night T7’s that always clear out as soon as they hit the stands and I get to charge a premium for those ones.
Anyway yeah I only quirk on tools, and purely to have a chance at getting those 3 quirks. Everything else is forged quirk free as they really don’t benefit anything else as heavily as they do hammers. But yes I will try Stabilization in my grapple method, theres definitely room for trying it out there.