I’ve seen multiple hints about how to speed up the forging process, something that feels more necessary for those who like to conserve materials by forging a single item at a time rather than risking a stack of items. Having checked out it was okay to do so, here are some tweaks that greatly reduce animation time so the forging process can be shortened for those that have done it a few hundred times already.
Disclaimer: I like the forge animations but they are lengthy and after a while you just want results. Until there is an option to shorten them in settings, here is a way to do so yourself.
- Find your Boundless archetypes folder. On a common install it would be here:
[yoursteamfolder]\steamapps\common\Boundless\assets\archetypes
-
Find and make a backup copy of forgesettings.json
-
Open your original forgesettings.json and replace the text inside with this:
##################################################################
{
"timeMovingMarker": 0.1,
"numMarkerBounces": 6,
"timeWaitAfterMoveMarker": 0.1,
"addTraitDuration": 0.1,
"removeTraitDuration": 0.1,
"changeTraitDuration": 0.1,
"addStatusDuration": 0.1,
"removeStatusDuration": 0.1,
"waitAfterUpdatingStatus": 0.1,
"idleCogAngularSpeed": 10.0,
"startCogRotationDuration": 0.2,
"stopCogRotationDuration": 0.2,
"maxCogAngularSpeed": 200.0,
"timeStartAnimEssences": 0.0,
"essenceAnimDuration": 0.25,
"timeBetweenEssences": 0.1,
"minTimeConsumingIngredient": 0.1,
"timeWaitAfterConsumingIngredient": 0.1,
"updatePoolPointsSpeed": 3200.0,
"updateTraitPointsSpeed": 3200.0,
"updateVigourValueSpeed": 3200.0,
"updateStabilityValueSpeed": 3200.0,
"updateStatusValueSpeed": 3200.0,
"playConsumeFxPctCogAnimTime": 0.1,
"playRemoveFxPctCogAnimTime": 0.1,
"affectedStatusPulseTime": 0.1,
"affectedStatusNumPulses": 2,
"affectedStatusPulseColor": [0.8, 0.8, 0.8, 1.0],
"defaultMomentumTextColor": [1.0, 1.0, 1.0, 1.0],
"pulseMomentumTextColor": [1.0, 0.0, 0.0, 1.0],
"momentumCogRotationSpeedPct": 1.4,
"momentumCogFillDuration": 0.1,
"momentumCogHoldDuration": 0.1,
"momentumCogIdleDuration": 0.1,
"momentumCogDiscardSpeed": 6.0,
"momentumCogEmptySpeed": 6.0
}
##################################################################
Include everything between the hashes but not the hashes. Apologies for the odd formatting but the json format seems to clash with the forum auto-format.
MAKE A BACKUP FIRST!
This speeds up the animations considerably. Feel free to play further but these seemed to be tolerable limits before things started to break.
Beware messing with numMarkerBounces because it will mean the boon slider marker no longer actually lands where the roll landed (e.g. it may look like you got a hit and some boon points but actually you didn’t, or vice-versa).
Enjoy! No more having to hit ESC each time.
P.S. It’s easier to accidentally make a wrong decision at this speed, use at your own risk