Forging simple boons

Let’s lower the forge barrier for simple boons that the devs have added for some functionality (lattice, auto-door etc). You don’t exactly need to have super advanced forging skills, or expensive ingredients to get your hands on them.

A general guide to the forge, character setup, coils, effectiveness etc is found at [Guide] The Methodology to Forging Everything - V2.3 - Added Repair Spanner For the sake of this test I’m going to assume full 1800 vigour and stability, 200% effectiveness, which most lower end chisels can achieve without 24 coils :smiley:

I’ll be using the forge simulator to test different ingredient combinations trying to get the new Lattice Boon and find out what you really need at minimum to get it, and what can you do to improve your chances.

By minimum you’ll need 3 ingredients

Just spam Pure Boon Compound until you either get the boon, or don’t and have to deconstruct. You’ll probably fail more often that you’d like, since the boon selection will be totally random.

But it's possible

[ 131 / 1000 ] successful forges [ 13 % ]
[ 121 449 c ] total expenses [ 928 c each ]
Used on average [ 6 x Pure Boon Compound 1 ] [ 0.1 x Setting Resin ] [ 0.9 x Deconstruction Resin 1 ]

We should add

To our deck to target the lattice boon. Let’s use 1 gum first before starting the pure boon spam

And now we're getting better results

[ 494 / 1000 ] successful forges [ 49 % ]
[ 124 908 c ] total expenses [ 253 c each ]
Used on average [ 5.9 x Pure Boon Compound 1 ] [ 0.5 x Setting Resin ] [ 0.5 x Deconstruction Resin 1 ] [ 0.9 x Venerable Gum ]

What about using 2 gums?

A bit better

[ 507 / 1000 ] successful forges [ 51 % ]
[ 121 169 c ] total expenses [ 239 c each ]
Used on average [ 5.5 x Pure Boon Compound 1 ] [ 0.5 x Setting Resin ] [ 0.5 x Deconstruction Resin 1 ] [ 1.8 x Venerable Gum ]

It did make a small improvement, but not a huge one so the gum count is up to you. There’s also error margin even with 1000 samples, the forge RNG can throw some really impressive good/bad streaks.

What about some luxury items, like Boon Removal Solvent 1? We’ll use one every time we get a boon that excludes the boon we actually want. In the lattice chisel’s case it’s “undo” and “type change” boons. You can’t get the lattice boon anymore if the chisel has rolled one of those.

Not bad, 99% success rate

[ 992 / 1000 ] successful forges [ 99 % ]
[ 225 660 c ] total expenses [ 228 c each ]
Used on average [ 9.1 x Pure Boon Compound 1 ] [ 1 x Boon Removal Solvent 1 ] [ 1 x Setting Resin ] [ 0 x Deconstruction Resin 2 ] [ 3 x Venerable Gum ]

The result:

You can easily forge these without expensive items, but you will have to deconstruct ~50% of the forges. There will be bad streaks where it rolls something different 10 times in a row. But long term it will get closer and closer to that ~50% success rate. If you have the materials, you can increase the success rate. The average material cost difference is negligible, probably within error margin.

So you’ll need 4 fairly easy to craft ingredients to get a functionality boon like the new lattice one on a chisel.

I did this with DR(Deconstruction Resin)1-3, using 1-3 gums. See for yourself what the results look like. The prices are what I personally pay for my materials with request baskets so take those with a pinch of salt. But for comparison’s sake between setups it shouldn’t matter.

Full data

0 gums DR(Deconstruction Resin) 1
[ 131 / 1000 ] successful forges [ 13 % ]
[ 121 449 c ] total expenses [ 928 c each ]
Used on average [ 6 x Pure Boon Compound 1 ] [ 0.1 x Setting Resin ] [ 0.9 x Deconstruction Resin 1 ]

1 gum DR 1
[ 494 / 1000 ] successful forges [ 49 % ]
[ 124 908 c ] total expenses [ 253 c each ]
Used on average [ 5.9 x Pure Boon Compound 1 ] [ 0.5 x Setting Resin ] [ 0.5 x Deconstruction Resin 1 ] [ 0.9 x Venerable Gum ]

2 gums DR 1
[ 507 / 1000 ] successful forges [ 51 % ]
[ 121 169 c ] total expenses [ 239 c each ]
Used on average [ 5.5 x Pure Boon Compound 1 ] [ 0.5 x Setting Resin ] [ 0.5 x Deconstruction Resin 1 ] [ 1.8 x Venerable Gum ]

3 gums DR 1
[ 503 / 1000 ] successful forges [ 50 % ]
[ 121 423 c ] total expenses [ 242 c each ]
Used on average [ 5.2 x Pure Boon Compound 1 ] [ 0.5 x Setting Resin ] [ 0.5 x Deconstruction Resin 1 ] [ 2.6 x Venerable Gum ]

1 gum DR 2
[ 444 / 1000 ] successful forges [ 44 % ]
[ 112 110 c ] total expenses [ 253 c each ]
Used on average [ 5.2 x Pure Boon Compound 1 ] [ 0.4 x Setting Resin ] [ 0.6 x Deconstruction Resin 2 ] [ 0.7 x Venerable Gum ]

2 gums DR 2
[ 482 / 1000 ] successful forges [ 48 % ]
[ 110 766 c ] total expenses [ 230 c each ]
Used on average [ 4.9 x Pure Boon Compound 1 ] [ 0.5 x Setting Resin ] [ 0.5 x Deconstruction Resin 2 ] [ 1.5 x Venerable Gum ]

3 gums DR 2
[ 488 / 1000 ] successful forges [ 49 % ]
[ 111 206 c ] total expenses [ 228 c each ]
Used on average [ 4.7 x Pure Boon Compound 1 ] [ 0.5 x Setting Resin ] [ 0.5 x Deconstruction Resin 2 ] [ 2.2 x Venerable Gum ]

1 gum DR 3
[ 471 / 1000 ] successful forges [ 47 % ]
[ 115 292 c ] total expenses [ 245 c each ]
Used on average [ 4.9 x Pure Boon Compound 1 ] [ 0.5 x Setting Resin ] [ 0.5 x Deconstruction Resin 3 ] [ 0.6 x Venerable Gum ]

2 gums DR 3
[ 500 / 1000 ] successful forges [ 50 % ]
[ 113 464 c ] total expenses [ 227 c each ]
Used on average [ 4.7 x Pure Boon Compound 1 ] [ 0.5 x Setting Resin ] [ 0.5 x Deconstruction Resin 3 ] [ 1.2 x Venerable Gum ]

3 gums DR 3
[ 506 / 1000 ] successful forges [ 51 % ]
[ 118 216 c ] total expenses [ 234 c each ]
Used on average [ 4.7 x Pure Boon Compound 1 ] [ 0.5 x Setting Resin ] [ 0.5 x Deconstruction Resin 3 ] [ 1.9 x Venerable Gum ]

3 gums DR 2 BRS(Boon Removal Solvent) 1
[ 992 / 1000 ] successful forges [ 99 % ]
[ 225 660 c ] total expenses [ 228 c each ]
Used on average [ 9.1 x Pure Boon Compound 1 ] [ 1 x Boon Removal Solvent 1 ] [ 1 x Setting Resin ] [ 0 x Deconstruction Resin 2 ] [ 3 x Venerable Gum ]

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Ok i think i did get like 50% :smiley: im dumb with the new forging system. i used to forge godly items at the beginning but now i almost dont forge at all :wink:
But nice guide !! props !

I’m an utter noob when it comes to the forge simulator - can i ask for an extra testing condition? if one happens to add a “trait reduction gum” to the deck, I have a suspicion that this might have a noticable effect on success rate…

When exactly should the gums be added? I modified my script to add 2 after the lattice boon appears on the tool.

Used on average [ 5.4 x Pure Boon Compound 1 ] [ 0.9 x Trait Reduction Gum ] [ 0.5 x Setting Resin ] [ 0.5 x Deconstruction Resin 1 ] [ 1.7 x Venerable Gum ]
[ 46 % ] successful forges [ 464 / 1000 ]
[ 270 c each ]

edit: Another round

Used on average [ 5.5 x Pure Boon Compound 1 ] [ 1 x Trait Reduction Gum ] [ 0.5 x Setting Resin ] [ 0.5 x Deconstruction Resin 1 ] [ 1.7 x Venerable Gum ]
[ 50 % ] successful forges [ 500 / 1000 ]
[ 258 c each ]

1 Like

I always enjoy how you complete your guides.

would using boon 2 or 3 make a difference? Increase the chance or make it so more likely to get a different boon?

thanks! I thought it might significantly drop the number of times that unchisel could spoil the run, seems it did not help as much as I thought!

And to Janna, using 2 or 3 could affect if a particular forge suceeds or fails, as a single roll of 3 could put enough points into what you want to prevent “unwanteds” from spoiling the run, but similarly a large compound could pump points into the wrong (so far not added) boon and cause fail. I don’t think that would affect the global average though.

@Janna55 Only ~2% of the forges are deconstructed because stability ran out. The rest, ~50% are deconstructed because a boon that excludes our wanted lattice boon was rolled. So using PBC2 or 3 wouldn’t make much of a difference in the end results. But you would get to the goal with less rounds and make forging a bit faster, it’s just not required.

@Prome3us Unchisel is targeted by the venerable gum so they have an equal chance of being picked, so with the cheap deck with no rerolling we’re at the mercy of whichever boon is rolled first. Trait reduction doesn’t have time to help with those cases :slight_smile: If we get the wanted lattice boon though, it excludes unchisel and type change by itself so after that it’s pretty straight forward.

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Interesting work as always!

Particularly interesting to see how little difference adding extra gums makes over all.

Taking the 6 gum+DR tests, results never vary more than 7% difference. If you remove the ‘extreme’ one (44%), it doesn’t vary more than 3% over the other 5 results.

I always suspected that extra gums make very little difference in the long term, though the variance may increase with more complex forges.

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I’m bad at math so I have no idea how to calculate error margins, but at least it’s possible to generate fairly large sets of data on forging now to get some idea. 1 vs 2 gums is a noticeable difference but 3 starts being negligible.

Very nice post!

I really wish we could capture boons into runes we could later apply to tools and weapons. That would be pretty cool, then using the forge to set the runes in the tools we want on later. I would buy cool looking boundless designed runes from shops haha.

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