I was thinking about the design of super structures, large complexes and disjointed structures, and while those usually are impressive, they can be a bit tedious to explore.
So I started to ponder, how to transport a player around these things? Trampolines and slides are already in the game, but their use is pretty limited. Portals are in the game aswell, but as is it can be a bit expensive to keep up a hub-like amount of portals that are just going to the same beacon. I thought it could be nice if portals upkeep could be free or severely reduced if they were connected within the same beacon.
But then again, it might become a bit trite to have portals everywhere for this purpose. So maybe something else, like
- Jump-pads/directional acceleration blocks
- Movement speed altering blocks
- Beacon range teleportation pads (maybe not that elegant and maybe not thematically sound?)
- Ladders (they are on their way, though?)
What do you guys think?