Someone on minimum wage would say 60 is a lot. What about all those younger with no jobs. By giving a game a price point yoj force people to hold your game up to other titles and judge whether its worth ot or not. That cuts out a lot of potential players. Its why there are so many f2p games these days. Get the ayers in the game, in your world, and convince them its worth making additional purchases cause their enjoying the game and it supports the company. Path of exile is essentially run purely on donations and in its early days was. Now its a beast of a company with grinding gear games. Many paid games fail if their not amazing. Some to the brink of collapse. Games like wildstar which were essentially dead on arrival prolonged its life span for years by goimg free 2 play.
As long as those who paid before hand get something unique to set them apart i see no issue with any game going free.
For the people suggesting them adding a paid only currency and stuff like that, please no. I paid for both the regular edition and now the deluxe edition and I like that I can get all the items without “renting” them or having to get nickel and dimed every time I want something. There’s already a premium membership, gleam club, that gives exclusive benefits. I wouldn’t want gleam club to get even more exclusive to where I not only have to buy a game, but I feel like I have to rent parts of it to get the full experience.
If cannot afford the game then the game and development of the game cannot move forward. Everything cost money. Severs. Staff. Devs. So how they get paid. People that cannot afford the game ain’t buying gleam club. Or ad ons. Maybe the game turns into YouTube and pauses to show adds is that what we want…or ads on the side of the screen like Facebook. I am sorry I am defending my self now and I don’t need too. I do understand your views and agree also. Just not a believer in free. It costs someone somewhere when offering free. Nothing is free
Yeah free games are supported primarily by the whales, a few % of players who have plenty of expendable income. In early poe days they had supporter packs for $1000 or more and people bought them. Enough income to keep the game alive for everyone else.
Imo BDO has it right. You can pretty much earn all the important stuff through the game although it is a hefty grind. However, if you want to look good you absolutely have to spend money. The Sorc looks like she’s wearing a potato sack without a costume. And they make everything so darn beautiful. The aquatic wagon… How could I not?!
I think that what is best for the game is having more content that is varied, we need updates that are not blocks to build. After combat reviews, skills, some tweaking on some mechanics, and the pve content that was promised as the Titans. With that, it would improve player retention. The price is not that high either, it is a reasonable price for an indie game, in my opinion.
I agree that the price isn’t too dear, based on how much fun and time I’ve had for my money, but I can see why it might put people off. It’s not retailing at an indy price point. It’s retailing at full price. If you’ve never heard of a game and it’s going to cost £30 upwards, you might not spend your money on it.
I think you’re right about the content, and as the game is work in progress there’s no reason to panic about player numbers at the moment, in my opinion.
Sorry this is late. I find myself spending less and less time on the forums here.
Letting users set up clocks who’s ticks can be used to time intricate machines, each possibly triggering a cascade of block-state changes? No, not without limitations. A single user can break Minecraft servers with redstone if they know what they’re doing. There will have to be limitations, at which point it’s not even as good as Minecraft, let alone better than it. You’ve surely seen how much difficulty Boundless has having to rewrite sections of the game because people will always find ways to abuse it? This will be no different.
To the best of my knowledge though, they haven’t scrapped the idea of moving parts or technology entirely, but I am unaware of any immediate plans for how to implement it. Several ideas have been proffered for simplified versions, but seem to be met with developer silence/indifference. I’d guess it’s really low down the priority list right now.
The game is dead with 100 active players. They’re not gaining anything right now, so adding micro transactions would improve both their budget, and the games activity.
Regards,
Literally just got the game yesterday, visited over 5 worlds and saw only 2 people. According to that statistics the game averages 100 active players a day. Ghost towns, abandoned structures, empty shops, abandoned beacon areas, I’ve seen them all in only 2 days.
Given there are 50 public worlds and 950 rentals… it is hard to see many people.
Just give it a chance :). Join a hunt - Brown Hunt has 40+ players at a time.
If there’s that many worlds and realms how could there be 40 on a hunt? It’s just a dead game, and the devs need to do something about it. Regardless even if you were to have 40 players on a hunt, it doesn’t change the fact that the game is dead. The player verse is not growing, and through the years it just keeps declining, and soon enough they could even take the servers down and then the games done.
You have many valid points - I am a game developer myself (mobile - hobby, not for a living) but from that perspective, I wouldn’t work on updating a game if I’d plan on killing it.
Anyway, I am offtopic compared to your thread so apologies.
The game doesn’t need to go f2p because that would ruin it but the devs just need to do some advertising for once. Make a game trailer showing off the hunts, the economy and all the epic builds that people have made. The only other thing that could help is making a better tutorial system and boosting the coin you get from objectives as i think the no1 reason people leave is that they struggle with getting enough coin at first.
Speaking from experience, once you get over that initial hurdle this game is super addicting.
Eh, F2P will bring a lot other problems. Even with the current situation, there’s some planets that are already plotted to death (cough Biitlua cough Circ cough cough) and we already have people complaining about their builds being on hold due to that random beacon left by people that quit after an hour or two that now will take months to get rid of. Imagine what’ll happen with much more people trying the game out for an hour and quitting.
Not really. Brown town hunts get 50+ people from time to time, by your statement that means half the active players from all over the world at different timezones are participating in a 2 hour hunt. Steam chats can’t be used for active user count, it doesn’t account for PS4/PS5 users. This is a cross platform game after all.
Like @ciprianb said, there’s 50 permanent worlds and 950+ sov worlds. Most people stay in their homes somewhere in the universe where only they know. Usually you see people on hunts, or around portal networks. Sit around at the TNT Megahub, you’ll be surprised how much people you see run by. Distance means nothing in this game, you’re still connected to civilization as long as you’re connected to a portal network. People mostly will not be walking 2km to get to places when they can just take a portal. You won’t be seeing people if you’re doing that.
Same goes for this, there’s also active cities and malls. Run through the portal networks, you’ll see them.
It’s actually pretty steady. Even see new people pretty often. This game is YEARS old, of course it won’t have the hype or population at launch. Not to mention there’s quite a few people out there that’s on a break waiting for updates or other reasons as well, there’s people that are on and off. There’s more than enough to keep the market economy running healthy, pretty much shows the game isn’t dead.