The system is intended to be random, and the resources intended to be rare. People are wanting lower tier exo planets as well.
If the system truly is rng in when how what is generated, I personally hope it stays that way. I like that exos are rare. It makes them fun and full of life when they do show up.
Little ot, but I’ve been reading some behind the scenes articles on this and it’s downright depressing. These ppl went through a lot and put up with so much. I’m not saying I’m completely ok with their loot system (Because it’s not ok) but words from the fan base mean a lot to a development team, and a single snide remark can cut like a knife.
And that’s a large team.
So, I guess that can be taken as a lesson to all game players to be careful what words you use and how you say it.
Be supportive. Development teams really do want to see their babies grow, but there’s often complications the public is not aware of.
The unfortunate problem with that–at least for me–is I’ll only be playing when they’re around. The rarer they are, the rarer I am, and that kind of makes me sad.
I agree with exoplanets being somewhat of a rarity. It would just be tiring to have them pop up every week. Need some time to recoup after breaking so many expensive hammers.
I definetily appreciate a break between exo worlds.
There is a compulsion (for me) to grab as much as poss as soon as poss so a break is welcome.
Also will make them feel a bit more special, rather than a constant rotation of specials which then just becomes the norm