I get the feeling on the forum and in playing the game that most of the 100+ hour gamers in Boundless are probably 1000+ hour gamers of this sort of game. I don’t know what the age demographics are but I’d wager the average is north of twenty, I am 40 and love this type of game.
So what keeps you coming back to these games?
I think its basically 1 of 4 things and the others are a bonus or bother depending on your view point. Whats your main reason for playing?
I would love to know the thoughts of other veteran Voxel gamers in the comments below.
Artistic Gaming - Making and building beautiful things to share on a MMO with others
Creative Engineering - Building contraptions to exploit the environment, MOB Farms, Pistons etc.
Industry and Economy -Trading and building cities and empires
RPG - Advancing a character with skills and prestige, fighting monster bosses and quests
You should allow for multiple choice. But basically industry/RPG-like elements. I never cared for minecraft as it look like it was for kids…based on the videos I’ve seen.
I was hoping for a MMO feel to the game where I can collaborate with others but those elements are kinda sparse at the moment. I’ve maxed out everything I wanted to do with industry/economy so not really sure what else I can do. It would be hard to hold my attention for the long term…
Creative Engineering for me. 1000+ hours on voxel games for sure.
What kept me coming back was things like MOB farms and complex red-stone automation. I remember when Slime got added to Minecraft and spending days digging out tunnels and caves to build a slime farm just to try and create an efficient design. I didn’t really even need much slime. I remember going to great lengths figuring out how to move monsters from spawners with water. A million and one things with Pistons.
Thats the stuff that kept me playing, the doing complex stuff with simple things, would love to see more of that in Boundless
I play these games because of the amount of manipulation one can do to the environment. Fully destructible, modifiable environments are what hooks me into these games.
Voxel worlds are large playgrounds for the mind. You get to build the villages. You get to build the shops, the houses, the commercial buildings.
The most important aspect to these games in my opinion are functional blocks. Functional anything… really. There has to be a reason for the buildings. For instance, why build a blacksmith shop without needing a blacksmith? This is also where a majority of voxel games fail (again, in my opinion). I want there to be reasons to build a huge Metropolis. Why build a skyscraper when all you can put in it is stuff that might take up 4plots of space overall?
Functional blocks/activities are where it’s at. The more you can do, the better.
I love how much more advanced this game is than minecraft. I spent countless hours on minecraft since before it was officially released up until maybe 2 years ago. I loved playing on the sky block economy servers too. That’s partly why I enjoy this game so much the economy and how much more advanced it is. I also agree that it seems like there isnt many kids that play it and that’s fine lol
Oh…I should add this to the “Things I didn’t know” Thread
Chose artistic building although i’d add that building contraptions and manipulating enviroment has a lot of overlap… Only reason I bought the game, everything else is a fun distraction to that, for me.
This is my first voxel so I may not apply to the veteran group lol. But the reason I love this game is because I love MMOs, sandboxes, and I love building things. I can look at an empty plot then look at what i’ve built and say wow, I did that. Then the freedom to do all the other things whenever I want if I get tired of building. Then those materials I gather/loot will still be useful to me at some point.
I would take Industry and Economy but rpg is also a big part of why I love boundless and would want more RPG aspect in the game, more rare/unic drop and pvp aspect of some sort.
When I played MC back in the day, I was so hooked on grinding skills in servers that used the mcMMO plugin! RPG aspects are generally a bigger selling point for me. I think I’m in the 600-700 hour range and still look forward to logging in everyday to put in more work.
I’m in the same boat. I get some people enjoy building but I feel it’s a fleeting thing where we gaze at the beautify of a build for a few seconds and move on with our game time. Wheras a functional build that serves a purpose will last infinitely longer.
I promise you that’s where future voxel games will evolve. There has to be a reason to build what you build. I know Boundless tries to address that with prestige and coin, but it’s not nearly enough.
Not everyone would be shopkeepers in Boundless if shopkeeping is only one, out of countless reasons, to actually build structures in the first place.
I am just shy of 750 hours in Boundless (wow…doesn’t seem like it), and I never really played Minecraft. I played a couple of games like Creativerse for a bit, but it never really satisfied me. Boundless really hits a unique spot for me, between the challenges and flexible ways to deal with them, the markets and trading, and the atmosphere everyone is able to create. It doesn’t feel so much like a flat, dead game. It’s really a living thing, and that does wonders.
I always imagined boundless to be an MMORPG sandbox game that is like the combination of Minecraft and World of Warcraft, two of my favorite games. By that i mean building cool stuff, making art, but also doing dungeons, raids, PvE events, world events, etc. I thought e would truly be able to make our character ours with different clothes, armor, weapons, and other items and skills. I guess i massively overhyped this game for myself, and now i just don’t really enjoy it, especially since none of my friends will buy it when all of us already have WoW and Minecraft.
Perversly …the grind…
i really dislike games that are finished in a week or 2, I also dont really play multiple games at the same time and tend to focus all my time and energy into 1 before moving on.
i startet minecraft in 2009 and i was really hyped by the concept, and i am still now.
i figured then out that it sucks that there is no official server thing, every body hosts its own stuff, and a few years after when had the 5th wipe or something on the server where i was playing on i was just bugged how much it sucks the have wipes after every bigger update, or to move server because some admin of a server i was on became inactive.
then i was hosting my own server for a while, wich also sucks because if i can world edit, i will world edit (as allmost all admins do on MC servers “well just for a nice spawn…”)
and i dont liked that, im a fan of getting stuff to build, when all ppl that are in the game doing it.
when i join an area of a minecraft server where i can smell they copy/paste or creative mode, or see ppl flying around (just to make the spawn nice you know?) then i was leaving the server.
then i heard about boundless and that its mmo (i.e. official servers! not “i do my own stuff” bullshit as it was with minecraft, ark, rust, conan, dark&ligtht, enter any other of the tons of open world multiplayer games here and that there are no wipes planned, so ok count me in.
for me, boundless is the expected evolution of minecraft, with some nicer combat, more possibilites in buildings some funnier bugs and no wipes.
thats why i play it i live out my allmost 10 years old wish of how minecraft should have ben to pleasure me completly.