"FULLY" AFK Block XP Farm

I think this response is uncalled for @Nightstar. You can keep these to your own daily threads.

I think it’s a very valid concern even if you seem not to think so. Please accept people do not see the game same way as you do. As far as I can see, the comment is about AFKing, not about the machine itself, hence why it’s important to get the clarification.

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wait… what? are you joking? we got regen bombs to help us farm resources we need for building, trunksm, rocks gleams… do you want to farm 1 gleam block waiting 4 hours to world regen ahain? dont think so… i love regen farms :smiley: but also i love scouting sov planets to find nice color blocks sopot and sitting there gathering and regening as long as i need to get enough blocks :smiley: what is wrong in regen farm? you still need to run back and forth, hitting blocks, using bombs, running back and forth again…

Yes? Some of those are less fuzzy than others, but I think the distinction is important.


Vertical regen farms, not so much. Axe in the left hand, bomb in the right, look straight down. Hold left until you get close to the bottom, let go and press right to drop a bomb. Repeat until inventory is full. There is a vertical wood farm on Chromis I if you want to see.


I believe Nightstar chose that specific phrasing because we have a history of chatting, so he knows he doesn’t have to be super careful with being direct like that. He probably also didn’t expect that stance from me.

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Okay, just making sure we can all voice our toughts here. Don’t want anyone feeling deterred of voicing their opinion about this.

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ah those vertical farm, to be honest never used them before, i think i can get more trunks, sap and bark running wild hitting trees on my way :smiley:

If you can get the timing down really well, you get what I would estimate to be 95% of your time chopping wood, so the only way to go faster (ignoring that you sometimes fall out of the tree) is to get a faster tool and that has a hard limit. But this isn’t an optimal farming thread, it’s an automation thread.

i know, im just thinking :slight_smile: AFK play - NO, BOTS - NO, automation, well, i think it working this way only at that vertical tree farm, , not sure if it will be able to recreate at gleamballs? its not idea, just using regen bomb at gleamball always pushing me below, to water or lava depends on surface the gleamball is above. several times i fell down thru farming platform :smiley: its strange becouse farming sand, gravel, or other surface resource regen bomb always throws you up, looks it behaves differently when you farming something that isnt connected to surface?

All right, you’re missing my point. This is going to end up with people afraid to play the game.

After a couple of iterations, I find your current question about the glide track somewhat reasonable. To be crystal clear I’m going to post 2 reference definitions. Just to be clear what I’m talking about.

Emergent gameplay refers to complex situations in video games, board games, or table top role-playing games that emerge from the interaction of relatively simple game mechanics.

In video games, an exploit is the use of a bug or glitch, or use of elements of a game system in a manner not intended by the game’s designers, in a way that gives a substantial unfair advantage to players using it

OK so here we have the glide track. It can be both of these things. What this depends on is

With that said, asking if they want you to use the glide track for stuff seems - fairly reasonable. It doesn’t seem complex overall, this simple concept - they don’t want “AFK Play”. I don’t understand how this is so possibly hard to interpret. I hope to high heaven we don’t have to wrangle over every single activity in the game.

Be Present. Operate your avatar and enjoy the game.

As for your question regarding acceptability of the glide track in general - I see no reason you won’t get the answer you want here. As for policing other people’s behavior @QuimbyBoundless - good luck.

I don’t think this is what @Rydralain really meant to do, but it seems like way too much worry, that will cause people to fear actual core gameplay. Even if that’s not really the intent.

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This thread started moving fast again. I’m not trying to be a jerk, I’m exasperated. Rydralain specifically is generally one of the more enjoyable presences around here, so “no hard feelings” intended all around, or whatever.

Sorry if that came off harsh Almost every person on the thread has gotten snappy at one point or another and that definitely includes me so I’m not trying to ride anyone here.

EDIT: I’ve caught up on the interim posts now. Yes thank you @Rydralain for seeing my confusion/concern and not taking it too personally.

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The lowest effort farms I’ve found/built so far have turned out to be vertical, facing up. You literally don’t have to move, which eliminates the problems of falling or getting regenerated out of the farm.

With a proper understand of how the regen bombs work (brought to you by Ovis) and the bomb being on a separate timer from the bag, you can essentially have blocks rain onto you non stop. For as long as you can maintain the rythym.

There’s a slightly less effective way to do this on things like soils, you need a magnet tool and there’s a limit to how many swings you can take. However with those limits you can stand perfectly still and again - non-stop rain of blocks. This is because there is rarely if ever a place where soil, sand, mud, etc… are 10+ blocks deep.

Just a touch of software/hardware assist makes this literally a non-stop rain of blocks.

Obviously “the spirit of the game” is open to some pretty wide interpretation, some of us don’t look at things the same. While we’re putting things to @Tiggs maybe it’s worth pointing out that while the “don’t have your avatar playing without a driver” is pretty clear, there’s a long standing and persistent question about playing with “assists”.

Again, trying to avoid quibbling over the difference between the various types of “assist”. Software, Hardware, Mechanical, whatever.

The QOL issues in the game have pushed many of us to do this - some more, some less. But once you have gone and purchased a mouse with an auto click setting so that you’re not giving yourself carpal tunnel trying to craft it seems silly no to use it while you’re playing.

This means several subtle things - like completely removing the value from the rapid-fire epic skill, among others. I don’t want to be afraid to play the game. I don’t think anyone else does either.

The GW2 policies linked by @Rydralain earlier in the thread demonstrate that these things can be broken into categories and addressed clearly. In time hopefully we will have similar documentation to refer to rather than just saying “read the ToS and the CoC and make your best guess”.

I do avoid certain thigs which feel “exploit-y” to me, that doesn’t mean that others will feel the same. Some people are going to do those things because they feel extra, and that’s a separate issue.

So who knows how long it takes to get such official things in place. In the meantime - I hope that people trying to follow this thread don’t end up afraid to just generally play the game.

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Also, I do want to say, I have absolutely no ill feelings towards devs or anyone else regarding this matter! It’s a shame, but we move on no matter the outcome! I hope everyone else feels the same! :heart:

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The answer is vague. “The spirit of the game”, is not, that’s very clear.

The spirit of a game called Boundless is play the game without limits. Just don’t be AFK.

This is my interpretation and will continue to play as such.

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i have 1 more thing to add, dont burn me :slight_smile:

exploit - from what i understand its game mechanic used by players in way not intended by developers or even developers had no idea it could be used that way right?

so - in few games - the exploits found and used by players were added to game by developers in way to fully merged with game to allow players to use it :smiley: few others that allow players to gain advantages or benefits to become way overpowered, or rich using exploits to gain money/resources way above other could gain without exploit - they should be immediatly wiped from game

ban players using exploits? for ehat? for thst they find a hole developers wasnt even been aware of? those players should be rewarded for showing developers what is wrong :smiley: as in few games such players instead of being banned was awarded with titles, mall items, depend of game :slight_smile:

if exploits really violated game balance, economy, playability, they should be wiped immediatly after showing by players

once again - i love this game :slight_smile: dont like few things but its different story :stuck_out_tongue:
i hope regen farm are really beyond any suspicions :slight_smile: played abit before regen bombs were added - NEVER AGAIN, NEVER really, it was horrible :slight_smile:

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I have no concerns and I strongly believe we are not getting banned for testing and discovering new inventions. Not sure I could say the same if I continue using the farm but that is why I first want to know whether it’s the farm that is against rules or whether if it’s only afk activity.

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AFK - away from keyboard, how? i have to move forward to hit blocks ahead of me, move back to safe spot, throw regen bomb and run again to hit blocks in countless rows ahead of me, back again, toss bomb and run again to farm blocks ahead of me

if a go AFK i won’t be playing anymore - not single move will be made :smiley:

Wish I could afk with all the chiselling I’m doing at the mo…
Not seriously, for all you earnest forum heroes :wink:, me and my keyboard are inseparable :kissing_heart::keyboard:

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It’s fascinating to me that you really think the intention of the change that hindered people from placing the same blocks over and over again was really only meant to stop people from easily scripting it and not actually stopping people from placing the same blocks over and over again :man_shrugging:
The answer is not vague to me at all. Getting XP for placing blocks was meant to reward building. Anything else obviously goes against the spirit of the game.
I don’t think taking the game’s name literally is helping anyone, but for what it’s worth, I did enjoy all your previous creations, that were not about exploiting a game mechanic.

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I appreciate that, but the vagueness was more directed at the fact there was multiple ‘things’ being used.

And addressing them as ‘it’ is not clear what part of this is not in the spirit of the game.

The most clearest answer to that, is the AFK part. Which is perfectly reasonable. If it’s just the XP placing then I understand that not being in the spirit of the game.

But the reason I wanted an absolute answer and not just say “fair enough” but continue playing without sharing anything online. Is because this ‘area’ of the game is exactly what my YouTube channel is about, pushing the game to it’s limits and finding out new ways to do things, so I wanted to know exactly where the line was, as I didn’t want to cross it.

So I understand it as, the AFK is not tolerated at all (perfectly fine with me), and the rest is ‘not in the spirit of the game’, which means they aren’t going to support it and say it okay, but still not ban worthy, unlike botting.

Sigh… I’ll say this and bow out of this as it’s pretty non-productive yet again.

Why make anything that could remotely put you in a place where you are (or could be questioned to be) breaking the rules of a zero-tolerance policy. Sure, you can make a farm like this but good luck proving you are or are not AFK.

Simply put, you want to risk it feel free, but while you think it was “vague” I think it was pretty straight forward but as I said you want to play with fire eventually you will just get burned and I’d hate to see you get banned.

Again. Why even remotely risk it? I’m done with this conversation.

Hey don’t forget we still have this!

If I need XP fast without much trouble and 1 level under 7 minutes this is what I’ll do

Let’s talk about it?

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